Resume


Justin Albers - Concept Artist
Austin, TX
Portfolio:www.justinalbers.com
CGHub: Albers
Contact: albers.justin@gmail.com
Printable Word Doc

Skills
• Traditional 2D design and drafting skills
• Able to work on a multitude of different subjects to various levels of completion
• Proficient with digital painting in Photoshop
• Experienced in all levels of a concept art pipeline from high concept paintings to individual breakout sheets and turnarounds

Programs
• Adobe Photoshop
• Adobe Illustrator
• Alien Brain, Perforce

Work Experience
Concept Artist, Vigil Games | Austin, TX : 2008 - present
Worked with art director and lead concept artist
• Warhammer 40,000: Dark Millennium Online | PC, : 2008-present (in development)
>> Produced environmental, interior, prop, mechanical, and architectural concepts
>> Created point-of-interest paintings and breakouts
>> Helped to train junior concept artists
>> Created illustrations and concepts for numerous game pitches

Concept Artist, (Freelance) 2D Artist Magazine | 3DTotal.com Ltd, : 2011
Created a tutorial on painting droids for an issue of 2D Artist online art magazine

Concept Artist, (Freelance) 2D Artist Magazine | 3DTotal.com Ltd, : 2008-09
Created three speedpainting tutorials for issues of 2D Artist online art magazine

Concept Artist, (Freelance) Catalyst Game Labs | 2008
Created interior illustrations for an RPG book in the Cthulu Tech universe

Concept Artist, (Freelance) Abyssal | Austin, TX : 2007
Worked with art director to create illustrations for a trading card game

Concept Artist, NCsoft | Austin, TX : 2005 - 2008
Worked with art director and lead concept artist
• Tabula Rasa: Expansion | PC, : 2008 (unreleased)
• Tabula Rasa | PC, : 2005-2008
• Various Pitches | PC, : 2007
>> Produced environmental, interior, prop, mechanical, and architectural concepts
>> Created orthographic layouts and storyboards for visual effects

Concept Artist, (Freelance) Last Chance Media | Dallas, TX : 2005 - 06
Produced multiple finished designs and sketches for characters, creatures, and levels for an unnanounced PS2 action/horror project

Concept Artist, (Freelance) Vicious Cycle Software, Inc. | Chapel Hill, NC : 2005 - 06
Created initial designs for an upcoming PSP game

Concept Artist, TKO Software | Dallas, TX : 2004 - 05
Worked with art director and game designers
• Heaven Vs Hell | PC, Next Gen Console : 2005 (in development)
• GunForge | Nokia N-Gage : 2005 (unreleased)
• Skyblade | Nokia Series 60 : 2005 (in development)
>> Produced character, creature, mechanical, and architectural concepts
>> Created illustrations, concepts and boards for numerous game pitches

Education
The Art Institute of Dallas | Dallas, TX : 2002-04
Associate of Applied Arts
• Graduated: September 2004
• Dean's List 2004-05
• 3.9 GPA