Thesis video by Daniel Voshart

Resources in order of apperance:
01. Futurequest (PBS) 1994
02. Fresco of the Camera degli Sposi (Mantegna) 1474
03. Boisclair Portraits 1692
04. Newton's Apple (PBS) 1994
05. Pygmalion's Spectacles (Weinbaum) 1935
06. The Veldt (Bradbury) 1950
07. Ivan Sutherland HMD (MIT) 1968
08. Simulator Sickness (NBC) 1996
09. View Head Mounted Display (NASA) 1985
10. Douglas Adam's Hyperland 1990
11. Growing Up in the Universe (BBC) 1991
12. Futurequest (PBS) 1994
13. On Virtual Reality (Today's Japan) 1990
14. Virtual I-Glasses Promo 1995
15. Hype Cycle (Gartner Research) 1995-2014
16. Virtual Boy Review (Angry Video Game Nerd) 1998
17. Moore's Law Animation (Voshart, Boersma) 2014
18. Thrill Ride: The Science of Fun (IMAX) 1997
19. CAVE VR Theater 1993
20. CALVIN: Collab. Architectural layout VIA Immersive Nav. (Leigh) 1996
21. CAVE PVM: Programmable Vehicle Models (Ford) 2010

Relevant Links:
Technology Timeline (Prezi)
Spreadsheet comparing all current virtual reality headsets.
The Cutting Room Floor (YouTube Playlist)


VR RULES FOR ARCHITECTURE:

#1 - Let the user control motion

#2 - Beware Seated/Standing Mismatch

#3 - Beware the "Uncanny Valley"

#4 - "Err on the gentler side"


Thesis video by Daniel Voshart

Resources in order of apperance:
01. Douglas Adams Hyperland 1990
02. Dome Intro (IMAX) 1990s
03. Revit Tutorials - Walkthrough 2013
04. Revit/Oculus Plugin (MachineElf) 2014
05. UE4 - Dynamic Global Illum. (Koola) 2014
06. House Pan/Rotation/Zoom (Voshart, Brown) 2014
07. IMAX 101 Theatre Geometry 2013
08. Let the User Control Motion (Voshart, Brown) 2014
09. UE4-Oculus Template (M. McCaffrey YT) 2014
10. Omnidirectional treadmill (Infinadeck) 2014
11. Beware Seated/Standing Mismatch (Voshart, Brown) 2014
12. IKEA.se/business 2014
13. Beware the "Uncanny Valley" (Voshart, Brown) 2014
14. Social Connection Modulates Perceptions of Animacy (Harvard) 2014
15. "Err on the gentler side" (Voshart, Brown) 2014


Further Watching:
Forsyth, Tom. Developing Virtual Reality Games and Experiences. Games Developer Conference.

Illustration inspiration by Jim Cooke
VR can be more than a condo sales tool. My thesis demo places emphasis of simulating various health conditions to help increase empathy during the design process.





This scene was made using Unreal Engine 4 and common marketplace components. Custom post-process volumes and look-up tables (LUTs) were used to simulate color-blindness and cataracts.

Demo (exe) download will not be available due to foreseeable backwards compatibility issues.

Further reading:
Calissi, Carolou. "Toward Age Free Design: Architecture as a Lifelong Partner. A Study of Architecture through the Experiences of the Elderly." Diss. U of Michigan, 1991. Abstract. N.p., n.d. Web. Dec. 2014. <http://deepblue.lib.umich.edu/handle/2027.42/105483>.


Thesis video by Daniel Voshart



Resources in order of apperance:
01. Futurequest (PBS) 1994
02. Leap Motion Intro to VR 2014
03. Collider Leap Motion 2014'
04. Elon Musk on the Future of Design (SpaceX) 2014
05. Optical 3D Pose Estimation DK2 (Oliver Kreylos) 2014
06. Leap Motion Intro to VR 2014
07. Kinect v2 2014
08. Elon Musk on the Future of Design (SpaceX) 2014
09. UE4 Daylight Koola - Running on a Fast Computer 2014
10. Samsung Displays 2011-2014 (mtrx3) 2014
11. Scanning Fiber Enscope/Projector (Seibel) 2013
12. Light Field Display/Camera (Lanman, Lytro) 2013
13. Ominidirectional treadmill - Infinadeck 2014
14. Revel: Programming the Sense of Touch (Disney Research) 2012
15. Haptic Workstation Overview (Cyberglove) 2002
16. 3D Video Capture with Three Kinects (Kreylos) 2014
17. A headset that reads brainwaves -Tan Le (TED) 2010
18. Emotive Insight Review (The Feed) 2014
19. Reconstruction from fMRI (Gallant) 2011
20. Face Cloning (Disney Research) 2014
21. Rendering: Homage to those late nights in studio (The Sage) 2014
22. Tiltbrush 2014
23. 3D Point Cloud: Shipping Galleries 2014
24. UE4 - Archviz Lighting (Koola) 2014
25. Cumulative time spent: Louvre, Halo, Disney World, WoW
26. Futurequest (PBS) 1994