Distortions
I was wondering how you can translate perceptional distortions in time to physical space: when time seems to crawl, or fly.

I tried to rearrange the dimensions, specifically eliminating the current third dimension, allowing the forth dimension to overtake its position. Depth is replaced by time.



I imagined a structure in which time becomes the third dimension and determines how the structure looks just as much as point and line. A grid like structure that would correlate to the Highline and the time it takes to walk it, broken down block by block.



Time is stretched across the grid like canvas over frames. The amount of material (time) between each cell of the grid is directly proportional to the time spent walking each block: more time spent on a block means more material allocated to the cell. Less time on block required time to be stretched thin, like a band of latex pulled apart.

Photos of each block as seen from the Highline are printed over the latex-like time to show the physical distortion in a more tangible context. When time sags between two increments of the grid, the photos stretch to cover the extra material.

But by nature, this structure couldn't exist in actuality. The creation of the structure would give it a third dimension and disrupt the translation of time to space. So the question was raised: how do you create without allowing it depth?

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In this sense, a computer model offered the ideal solution: a pseudo-dimensional structure embedded in a 2-dimensional plane.