[above] fleurs fer recently got a shader update by orihaus. #realtime #gpu


fleurs fer MACRO / the iron flowers. exploring procedural stallations of icosahedral polyhedra. a deeper venture into the fractal worlds of fleurs fer. raymarching math voodoo, shaders and additional support by orihaus. #procedural #glsl #gpu #fractals #polyhedra #icosahedron

fleurs fer / the iron flowers. exploring procedural stallations of icosahedral polyhedra. raymarching math voodoo, shaders and additional support by orihaus. #procedural #glsl #gpu #fractals #polyhedra #icosahedron



aether eugenics corp. est 2098. we build the future. we care. we embed privilege. we care. we implant the seed. we care. we replicate freedom. we care. #dystopian #procedural #glsl #fractals







the keys to aeryx is a realtime / virtual reality project for the oculus rift. (made with unity3d). shaders and additional support by orihaus. audiodesign by adam r. mccausland. [updates will come]


#realtime #unity3d #oculusrift #DK2





ignite is an audio-reactive realtime environment. a project with orihaus.
it utilizes the graphics and audio capabilities of the unity3d engine.


#realtime #unity3d #60fps #generative design #procedural

polynebula is an audio-reactive visual tool built in processing 2.1 & max/msp.
(currently undergoing massive change.) [update soonish]

#realtime #processing #opengl #glsl #60fps #midi #audio-reactive

beyond is an audio-visual projection-mapping art-installation. projection via madmapper.
procedural animation in maya. post in aftereffects.


#animation #projection #mapping #procedural