Shaded Relief in Blender
As part of my ongoing experiments in using Blender, I've been generating shaded relief terrain images. Since Blender is designed for 3D work, it's great about calculating shadows and light scattering, which gives a much more realistic-looking and attractive result than a standard hillshade out of ArcMap or its equivalent.

To see a full version of this map, visit http://www.gigapan.com/gigapans/141298

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