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	<title>New Media Design</title>
	<link>http://cargocollective.com</link>
	<description>New Media Design</description>
	<pubDate>Mon, 28 Jan 2013 08:05:43 +0000</pubDate>
	<generator>http://cargocollective.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Cycle Pe Gokarna</title>
				
		<link>http://cargocollective.com/nmd/Cycle-Pe-Gokarna</link>

		<comments>http://cargocollective.com/nmd/following/nmd/Cycle-Pe-Gokarna</comments>

		<pubDate>Mon, 28 Jan 2013 08:05:43 +0000</pubDate>

		<dc:creator>New Media Design</dc:creator>
		
		<category><![CDATA[Interfaces, Interactions]]></category>

		<guid isPermaLink="false">4861059</guid>

		<description>Abhinav Mishra

</description>
		
		<excerpt>Abhinav Mishra  </excerpt>

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	<item>
		<title>Voice Controlled Quadcopter</title>
				
		<link>http://cargocollective.com/nmd/Voice-Controlled-Quadcopter</link>

		<comments>http://cargocollective.com/nmd/following/nmd/Voice-Controlled-Quadcopter</comments>

		<pubDate>Mon, 28 Jan 2013 02:14:11 +0000</pubDate>

		<dc:creator>New Media Design</dc:creator>
		
		<category><![CDATA[Interfaces, Interactions]]></category>

		<guid isPermaLink="false">4859652</guid>

		<description>Akshat Verma

</description>
		
		<excerpt>Akshat Verma  </excerpt>

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		<title>Interactive Periodic Table</title>
				
		<link>http://cargocollective.com/nmd/Interactive-Periodic-Table</link>

		<comments>http://cargocollective.com/nmd/following/nmd/Interactive-Periodic-Table</comments>

		<pubDate>Sun, 27 Jan 2013 23:23:32 +0000</pubDate>

		<dc:creator>New Media Design</dc:creator>
		
		<category><![CDATA[Interfaces, Interactions]]></category>

		<guid isPermaLink="false">4859298</guid>

		<description>Kavitha Nathan



The project aims at understanding the elements of Periodic Table (Chemistry) in an interactive fashion. It is designed for middle school students who are just beginning to learn the basics of chemistry.</description>
		
		<excerpt>Kavitha Nathan    The project aims at understanding the elements of Periodic Table (Chemistry) in an interactive fashion. It is designed for middle school students...</excerpt>

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	</item>
		
		
	<item>
		<title>Space of Emotions</title>
				
		<link>http://cargocollective.com/nmd/Space-of-Emotions</link>

		<comments>http://cargocollective.com/nmd/following/nmd/Space-of-Emotions</comments>

		<pubDate>Sun, 27 Jan 2013 23:17:41 +0000</pubDate>

		<dc:creator>New Media Design</dc:creator>
		
		<category><![CDATA[interfaces, interactions]]></category>

		<guid isPermaLink="false">4859274</guid>

		<description>Kavitha Nathan



Space of Emotions is an interactive art installation that aims at evoking emotions of people by simulating the atmosphere of the rainy season. The space created makes an entry to a world of different emotions and moods.</description>
		
		<excerpt>Kavitha Nathan    Space of Emotions is an interactive art installation that aims at evoking emotions of people by simulating the atmosphere of the rainy season. The...</excerpt>

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	<item>
		<title>Teaching Robots with Gestures</title>
				
		<link>http://cargocollective.com/nmd/Teaching-Robots-with-Gestures</link>

		<comments>http://cargocollective.com/nmd/following/nmd/Teaching-Robots-with-Gestures</comments>

		<pubDate>Thu, 10 Jan 2013 23:47:57 +0000</pubDate>

		<dc:creator>New Media Design</dc:creator>
		
		<category><![CDATA[thesis,interactions]]></category>

		<guid isPermaLink="false">4745540</guid>

		<description>Syed Fawaz Ahmed




Automation plays an important role in increasing productivity and maintaining quality in the industrial environment. Industrial robots enable scalability of throughput and ensure strict quality which is very tough to attain through manual labour.


Large automobile companies outsource the production of smaller parts to a few small and medium sized industries. Such industries invest in industrial robots for the manufacturing and finishing of auto parts. While commissioning the robots, ABB programs and configures the robot for a particular job. Any changes in the job or work piece are reverted to ABB. This project explored direct manipulation techniques to configure the robot; instead, of joysticks or push-buttons, human gestures were used to communicate with the robot. 


This project comprised two main parts—configuring the robot; defining the paint paths. Microsoft Kinect camera was used to track different points on a body. The movement of hand joints was mapped on the axes of the robot. The angle of movement of a particular hand-joint is signaled to the robot and the robot responds to this. In this way, the robot could be configured to a large extent and the fine tuning could be done by a TPU (Teach Pendant Unit). Motion tracking was used to capture the paint path taken by an expert painter. The 3D points which constituted the path were fed to the robot to replicate the expert painter’s actions. In this way, paint-efficient and energy-efficient paths could be made. 


This project explored how machine learning could happen through natural user interfaces such as human gestures. It aimed to bring about awareness and envision the gesture-based interaction in a control room environment. The project included within its ambit, a study on gaps, approaches, challenges, and trends in gesture-based interactions for users in industries.</description>
		
		<excerpt>Syed Fawaz Ahmed     Automation plays an important role in increasing productivity and maintaining quality in the industrial environment. Industrial robots enable...</excerpt>

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	<item>
		<title>Divine Response: Augmented Reality Installations</title>
				
		<link>http://cargocollective.com/nmd/Divine-Response-Augmented-Reality-Installations</link>

		<comments>http://cargocollective.com/nmd/following/nmd/Divine-Response-Augmented-Reality-Installations</comments>

		<pubDate>Thu, 10 Jan 2013 23:06:37 +0000</pubDate>

		<dc:creator>New Media Design</dc:creator>
		
		<category><![CDATA[thesis,interactions]]></category>

		<guid isPermaLink="false">4738948</guid>

		<description>Kadambari Sahu

&#60;img src="http://payload121.cargocollective.com/1/1/44674/4738948/Augmented_reality_v001_640.jpg" width="640" height="398" width_o="2048" height_o="1274" src_o="http://payload121.cargocollective.com/1/1/44674/4738948/Augmented_reality_v001_o.jpg" data-mid="25318227"  border="0" align="left"/&#62;&#60;img src="http://payload121.cargocollective.com/1/1/44674/4738948/kadambari-dv1-01_640.jpg" width="640" height="452" width_o="2048" height_o="1447" src_o="http://payload121.cargocollective.com/1/1/44674/4738948/kadambari-dv1-01_o.jpg" data-mid="25318384"  border="0" align="left"/&#62;&#60;img src="http://payload121.cargocollective.com/1/1/44674/4738948/kadambari-DV2-01_640.jpg" width="640" height="452" width_o="2048" height_o="1447" src_o="http://payload121.cargocollective.com/1/1/44674/4738948/kadambari-DV2-01_o.jpg" data-mid="25318385"  border="0" align="left"/&#62;

This project was about creating an augmented reality experience, conceptualise, and implement an installation for the exhibition and public space for promoting the short film Shri Hanuman Chalisa. Research involved a study of the Hanuman Chalisa, mythology, and rituals; all this helped implement interpretation in the form of augmented reality installation.

The religious-cultural artefact, Hanuman Chalisa gives hope and makes one aware and conscious about the self. After studying the relationship between space and rituals associated with it, the concept of the deity responding to the devotee in a manner that it can be sensed by the latter was created. The new media tool, Augmented Reality, was used to create these artefacts which conveyed the response of the deity. 

In the prototyping stage, Kinect was used as the hardware for implementation. Any programme that would be used in the project would require gesture detection. In the final design, the devotee, on seeing the reflection gestures with a Namaste, after which the aura is seen and the light beam flows towards the devotee. Options to visualise the aura and make it dynamic were implemented. Neon colour particle was used to give the property of light. Rose equation was used to create dynamic flower patterns, as the final chakra would be represented as a lo¬tus. Barring the heart chakra, the size of all chakras was reduced and the white coloured light beam made coincident with particles.

The project gave one a chance to study human relationship with respect to space and culture and implement one’s interpretation of interaction in the given space. It imparted the necessary skills to execute an interaction design project at a professional level.</description>
		
		<excerpt>Kadambari Sahu    This project was about creating an augmented reality experience, conceptualise, and implement an installation for the exhibition and public space...</excerpt>

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	<item>
		<title>Hanuman Chalisa Interactive App</title>
				
		<link>http://cargocollective.com/nmd/Hanuman-Chalisa-Interactive-App</link>

		<comments>http://cargocollective.com/nmd/following/nmd/Hanuman-Chalisa-Interactive-App</comments>

		<pubDate>Thu, 10 Jan 2013 04:53:46 +0000</pubDate>

		<dc:creator>New Media Design</dc:creator>
		
		<category><![CDATA[thesis, interactions]]></category>

		<guid isPermaLink="false">4738894</guid>

		<description>&#60;img src="http://payload121.cargocollective.com/1/1/44674/4738894/fornid_640.jpg" width="640" height="348" width_o="1022" height_o="556" src_o="http://payload121.cargocollective.com/1/1/44674/4738894/fornid_o.jpg" data-mid="25281476"  border="0" align="left"/&#62;&#60;img src="http://payload121.cargocollective.com/1/1/44674/4738894/jolo_640.jpg" width="640" height="357" width_o="2048" height_o="1142" src_o="http://payload121.cargocollective.com/1/1/44674/4738894/jolo_o.jpg" data-mid="25281496"  border="0" align="left"/&#62;&#60;img src="http://payload121.cargocollective.com/1/1/44674/4738894/fornid2_640.jpg" width="640" height="318" width_o="1154" height_o="574" src_o="http://payload121.cargocollective.com/1/1/44674/4738894/fornid2_o.jpg" data-mid="25281508"  border="0" align="left"/&#62;

The project involved two main sections: designing an interactive application, and designing a holographic projection, both based on an animation short film, Shri Hanuman Chalisa.

The interactive application was a remediation of the animation short film for iPad and Android tablets. The application was playful in nature and also provided a platform for sharing the stories of Hanuman, the Hindu deity. It aimed to educate the user about Hanuman in an engaging, playful, and non-obtrusive manner. It also offered a feature where the user can dedicate prayers. To incorporate all such features in a single app, intensive understanding of user experience and interaction design was required. It was a challenge to design and develop the application in a very short time without compromising on the quality. Various methods of prototyping were used for the communication and testing. Working prototypes were used iteratively for user testing; this improved the interaction design.

By using holographic projection, the intention was to bring the characters of the animation film alive, thereby, merge the boundaries between digital and physical entities. Different materials were tested to achieve appropriate quality of visuals in holographic projection. To make a safe and reliable structure capable of holding heavy glasses was a challenge. Experimenting with holographic projection and physical objects was interesting. The project has offered an understanding of structure, optical properties of materials, and experimentation with projection.

These two projects provided rich experiences pertaining to technology, management, and art. Many types of prototyping were learnt, including wireframes of the app, video prototypes, small scale mockups of holographic projection, 3D models, working prototypes, and semi working prototypes. Many aspects on users’ behaviour while using mobile devices were understood. The project helped improve one’s understating of interaction design for different contexts.</description>
		
		<excerpt>  The project involved two main sections: designing an interactive application, and designing a holographic projection, both based on an animation short film, Shri...</excerpt>

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	<item>
		<title>Interactive Demoisland</title>
				
		<link>http://cargocollective.com/nmd/Interactive-Demoisland</link>

		<comments>http://cargocollective.com/nmd/following/nmd/Interactive-Demoisland</comments>

		<pubDate>Thu, 10 Jan 2013 04:38:16 +0000</pubDate>

		<dc:creator>New Media Design</dc:creator>
		
		<category><![CDATA[thesis, interactions]]></category>

		<guid isPermaLink="false">4738775</guid>

		<description>Lakshya Shrivastava




Design Matrix wanted to provide their client, Canon, with add-on services as a part of its retail design package for its Canon Image Square showrooms.

Historically, retailers have invested heavily in transaction systems, merchandising systems, and supply chain technologies in order to drive down costs through increased efficiencies. Having maximized possible savings in labour and operations, retailers are now focusing on increasing top-line revenue and customer lifetime value. This is being enabled by a new generation of in-store experiential technologies that allow retailers to deliver a superior shopping experience. The retail world is constantly evolving and recent economic events are reshaping the consumer’s notion of value. Today’s consumers expect their shopping experiences to be personalised, relevant, and enjoyable.

It was a challenge to create an experience for customers that would not just interest and educate them but also solve practical problems that hinder purchase. Interacting with customers and understanding the gist of the imaging market helped choose the right tools to tackle the design problem and move from merely interaction with customers to giving them a memorable experience.
Other than conceptualisation, technical aspects of the project were explored, especially programming in processing and learning some of the features of the Kinect sensor. Research in the field of Computer vision, Kinect hacks and Tangible User Interface (TUIO), led to the making of a robust installation that helped turn a static Demo island table into a more interactive multitouch table.

This project informed one about important aspects of designing for the retail sector, especially on consumer mindsets, perceptions, and decisions.</description>
		
		<excerpt>Lakshya Shrivastava     Design Matrix wanted to provide their client, Canon, with add-on services as a part of its retail design package for its Canon Image Square...</excerpt>

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	</item>
		
		
	<item>
		<title>New Technology Applications, Design and Business Models</title>
				
		<link>http://cargocollective.com/nmd/New-Technology-Applications-Design-and-Business-Models</link>

		<comments>http://cargocollective.com/nmd/following/nmd/New-Technology-Applications-Design-and-Business-Models</comments>

		<pubDate>Thu, 10 Jan 2013 04:19:03 +0000</pubDate>

		<dc:creator>New Media Design</dc:creator>
		
		<category><![CDATA[collaborations]]></category>

		<guid isPermaLink="false">4738802</guid>

		<description>Indian Institute of Management, Ahmedabad
A collaborative course with IIM-A entitled 'New Technology Applications Design and Business Models.' This course aims to expose students to the interdependence between designers, engineers and managers, to build successful entrepreneurial ventures.

2012
Samira Jain, Shiraz Iqbal, Aswin Kumar, Sanjay Malode P.



Devanshu Dugar, Abhinav Mishra, Vybhavi Shashi Mohan, Priyank Vyas



2010
Sunil Vallu, Sumit Pandey
</description>
		
		<excerpt>Indian Institute of Management, Ahmedabad A collaborative course with IIM-A entitled 'New Technology Applications Design and Business Models.' This course aims to...</excerpt>

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	</item>
		
		
	<item>
		<title>NrityaDhol</title>
				
		<link>http://cargocollective.com/nmd/NrityaDhol</link>

		<comments>http://cargocollective.com/nmd/following/nmd/NrityaDhol</comments>

		<pubDate>Thu, 10 Jan 2013 04:06:10 +0000</pubDate>

		<dc:creator>New Media Design</dc:creator>
		
		<category><![CDATA[thesis, interactions]]></category>

		<guid isPermaLink="false">4738752</guid>

		<description>Aashka Shah




This project was an exploration into how dance, music, and technology could be merged to help create innovative music-composing techniques and practices. Dance reflects the ability to synchronise movement with sound. The inherent ability of humans to understand musical parameters such as rhythm, meter, and tempo allows them associate and coordinate movement with sound. This intuitive understanding can be used for producing music; however, it is through the activity of dancing that the music would be produced. 

A paradigm of dance music instruments which will mark an evolution of instruments such as Ghunghroo and Tap shoes was established. Interactive systems which use movements to shape sound will be influenced by digital instruments and dance music interfaces. Dance music instruments will help associate movements and sounds through Gesture Recognition technology. It helps produce music by more intuitive and natural dance moves associated with sounds created mechanically. These instruments will incorporate more dance-like bodily movements devoid of instruments to control sound; they will combine the pleasurable experience of both music and dance. 

Prototypes were created and experimented with, helping the conceptualisation of the Natya Dhol—the dance music instrument version of the traditional dhol. The Natya Dhol plays two distinct pitches of dhol by tapping the heel of each foot. It combines the intuitive connection of foot tapping with dhol beats to create various dance moves; it can also enable the dancer to switch foot tapping sounds and change timbral nuances of sounds. 

Digital technology applications are gaining prominence in every field. The laypersons have limited understanding of such applications, and this prevents them from participating in related activities. Therefore, the challenge is to make digital technology more accessible to the laypersons, thereby enriching human experiences and connections.</description>
		
		<excerpt>Aashka Shah     This project was an exploration into how dance, music, and technology could be merged to help create innovative music-composing techniques and...</excerpt>

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