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	<title>Kirby Conn - Motion Graphics / VFX/ Design</title>
	<link>http://cargocollective.com</link>
	<description>Kirby Conn - Motion Graphics / VFX/ Design</description>
	<pubDate>Fri, 02 Dec 2011 19:08:49 +0000</pubDate>
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	<language>en</language>
	
		
	<item>
		<title>Smurfs Commercial - Shot Breakdown</title>
				
		<link>http://cargocollective.com/kirbyconn/Smurfs-Commercial-Shot-Breakdown</link>

		<comments>http://cargocollective.com/kirbyconn/following/kirbyconn/Smurfs-Commercial-Shot-Breakdown</comments>

		<pubDate>Fri, 02 Dec 2011 19:08:49 +0000</pubDate>

		<dc:creator>Kirby Conn - Motion Graphics / VFX/ Design</dc:creator>
		
		<category><![CDATA[Smurfs, commercial, television, motion graphics, visual effects, visual fx, Los Angeles, Kirby Conn]]></category>

		<guid isPermaLink="false">2400447</guid>

		<description>The Smurfs Commercial - This is my showcase of the work I did on the commercial for the Smurfs Blu-Ray. Unfortunately I don't have the commercial itself, but it is currently airing, and I'll try to add later.

Art Direction: Martin Gueulette
Editors: Kevin and Jared Cameron
Graphics: Kirby Conn</description>
		
		<excerpt>The Smurfs Commercial - This is my showcase of the work I did on the commercial for the Smurfs Blu-Ray. Unfortunately I don't have the commercial itself, but it is...</excerpt>

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		<title>Redakai: Conquer the Kairu</title>
				
		<link>http://cargocollective.com/kirbyconn/Redakai-Conquer-the-Kairu</link>

		<comments>http://cargocollective.com/kirbyconn/following/kirbyconn/Redakai-Conquer-the-Kairu</comments>

		<pubDate>Fri, 02 Dec 2011 04:17:38 +0000</pubDate>

		<dc:creator>Kirby Conn - Motion Graphics / VFX/ Design</dc:creator>
		
		<category><![CDATA[Redakai, Conquer the Kairu, commercial]]></category>

		<guid isPermaLink="false">2396726</guid>

		<description>Redakai: Conquer the Kairu - This was a frantic turnaround that worked out nicely. The commercial marks an announcement that surely had fanboys jumping for joy.Art Direction: Jose DelgadoGraphics &#38; Animation: Kirby Conn</description>
		
		<excerpt>Redakai: Conquer the Kairu - This was a frantic turnaround that worked out nicely. The commercial marks an announcement that surely had fanboys jumping for joy.Art...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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		<title>Discovery Kids "Color Me Playhouse" Commercial</title>
				
		<link>http://cargocollective.com/kirbyconn/Discovery-Kids-Color-Me-Playhouse-Commercial</link>

		<comments>http://cargocollective.com/kirbyconn/following/kirbyconn/Discovery-Kids-Color-Me-Playhouse-Commercial</comments>

		<pubDate>Thu, 01 Dec 2011 21:23:43 +0000</pubDate>

		<dc:creator>Kirby Conn - Motion Graphics / VFX/ Design</dc:creator>
		
		<category><![CDATA[commercial, particles, visual fx]]></category>

		<guid isPermaLink="false">2395488</guid>

		<description>Discovery Kids "Color Me Playhouse" - A fun commercial spot I had the great pleasure of working with fantastic and talented gents Aaron Greenberg and Michael Kuehnert on.
Directed by: Aaron Greenberg
Art Direction by: Michael Kuehnert
Visual FX by: Kirby Conn</description>
		
		<excerpt>Discovery Kids "Color Me Playhouse" - A fun commercial spot I had the great pleasure of working with fantastic and talented gents Aaron Greenberg and Michael...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	<item>
		<title>Exploding Logo!</title>
				
		<link>http://cargocollective.com/kirbyconn/Exploding-Logo</link>

		<comments>http://cargocollective.com/kirbyconn/following/kirbyconn/Exploding-Logo</comments>

		<pubDate>Thu, 01 Dec 2011 21:13:48 +0000</pubDate>

		<dc:creator>Kirby Conn - Motion Graphics / VFX/ Design</dc:creator>
		
		<category><![CDATA[logo, 3D, Cinema 4D, exploding]]></category>

		<guid isPermaLink="false">2395437</guid>

		<description>Exploding Logo! - After doing several different projects for Amadeus David Tao, he asked me to revisit a logo we did for his production company. He said he wanted it to explode, with pieces flying at the camera. Who could resist?

Graphics and Art Direction: Kirby Conn</description>
		
		<excerpt>Exploding Logo! - After doing several different projects for Amadeus David Tao, he asked me to revisit a logo we did for his production company. He said he wanted...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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		<title>Disney Channel 45 sec. Holiday Spot</title>
				
		<link>http://cargocollective.com/kirbyconn/Disney-Channel-45-sec-Holiday-Spot</link>

		<comments>http://cargocollective.com/kirbyconn/following/kirbyconn/Disney-Channel-45-sec-Holiday-Spot</comments>

		<pubDate>Thu, 01 Dec 2011 21:03:28 +0000</pubDate>

		<dc:creator>Kirby Conn - Motion Graphics / VFX/ Design</dc:creator>
		
		<category><![CDATA[Cinema 4D, modeling, animation, design, Ignition Post]]></category>

		<guid isPermaLink="false">2395400</guid>

		<description>During a lovely stay at Ignition Post (ignition-post.com) I designed this entirely graphics driven 45 sec. spot for Disney. Jason, the owner, oversaw and did the masterful editing, and I think it turned out pretty cute. Plenty of quick-turnaround Cinema 4D goodness, aw yeah.</description>
		
		<excerpt>During a lovely stay at Ignition Post (ignition-post.com) I designed this entirely graphics driven 45 sec. spot for Disney. Jason, the owner, oversaw and did the...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	</item>
		
		
	<item>
		<title>"Dreams Are Not Forgotten" Title Sequence Proposal</title>
				
		<link>http://cargocollective.com/kirbyconn/Dreams-Are-Not-Forgotten-Title-Sequence-Proposal</link>

		<comments>http://cargocollective.com/kirbyconn/following/kirbyconn/Dreams-Are-Not-Forgotten-Title-Sequence-Proposal</comments>

		<pubDate>Thu, 01 Dec 2011 20:49:58 +0000</pubDate>

		<dc:creator>Kirby Conn - Motion Graphics / VFX/ Design</dc:creator>
		
		<category><![CDATA[title treatment, motion graphics, documentary]]></category>

		<guid isPermaLink="false">2395365</guid>

		<description>Dreams Are Not Forgotten (Logo &#38; Title Treatment) -This is the final logo and the first title treatment I did for Nigel Barker's recent "Dreams Are Not Forgotten" documentary, filmed by my friend Marcus Brooks (heheliographproject.com). I hadn't seen the footage, and once I did I understood what Marcus wanted and we went in a more appropriately minimalist direction. Nevertheless, I thought this original concept turned out cool enough to share.</description>
		
		<excerpt>Dreams Are Not Forgotten (Logo &#38; Title Treatment) -This is the final logo and the first title treatment I did for Nigel Barker's recent "Dreams Are Not Forgotten"...</excerpt>

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	<item>
		<title>Lords of the Sky</title>
				
		<link>http://cargocollective.com/kirbyconn/Lords-of-the-Sky</link>

		<comments>http://cargocollective.com/kirbyconn/following/kirbyconn/Lords-of-the-Sky</comments>

		<pubDate>Fri, 09 Sep 2011 20:30:18 +0000</pubDate>

		<dc:creator>Kirby Conn - Motion Graphics / VFX/ Design</dc:creator>
		
		<category><![CDATA[documentary, 3D Animation, modeling]]></category>

		<guid isPermaLink="false">1982322</guid>

		<description>

This clip shows some of the work I did for Amadeus David Tao Entertainment over the summer of 2011. The 3D animation and motion graphics were for the upcoming documentary "Lords of the Sky," as well as an animated logo for his production company.

Graphics and Art Direction: Kirby Conn</description>
		
		<excerpt>  This clip shows some of the work I did for Amadeus David Tao Entertainment over the summer of 2011. The 3D animation and motion graphics were for the upcoming...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/4/145308/1982322/prt_1315618128.jpg" />

	</item>
		
		
	<item>
		<title>Redakai Teaser</title>
				
		<link>http://cargocollective.com/kirbyconn/Redakai-Teaser</link>

		<comments>http://cargocollective.com/kirbyconn/following/kirbyconn/Redakai-Teaser</comments>

		<pubDate>Fri, 09 Sep 2011 11:26:13 +0000</pubDate>

		<dc:creator>Kirby Conn - Motion Graphics / VFX/ Design</dc:creator>
		
		<category><![CDATA[3D animation, commercial]]></category>

		<guid isPermaLink="false">1980406</guid>

		<description>

Whoops! I was just told this can't be released publicly until March 2012. So coming soonish.

I came up with the look and did all of the 3D animation and green screen work for this teaser showcasing the unveiling of new Redakai cards.

</description>
		
		<excerpt>  Whoops! I was just told this can't be released publicly until March 2012. So coming soonish.  I came up with the look and did all of the 3D animation and green...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/4/145308/1980406/prt_1315585604.jpg" />

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	<item>
		<title>Nine West Runway Relief Initiative 2011</title>
				
		<link>http://cargocollective.com/kirbyconn/Nine-West-Runway-Relief-Initiative-2011</link>

		<comments>http://cargocollective.com/kirbyconn/following/kirbyconn/Nine-West-Runway-Relief-Initiative-2011</comments>

		<pubDate>Fri, 09 Sep 2011 01:25:05 +0000</pubDate>

		<dc:creator>Kirby Conn - Motion Graphics / VFX/ Design</dc:creator>
		
		<category><![CDATA[fashion, commercial, Nine West, Nigel Barker, Marcus Brooks]]></category>

		<guid isPermaLink="false">1978040</guid>

		<description>

The Nine West Runway Relief - This awesome program raises funds and awareness for Fashion Targets Breast Cancer* by uniting the forces of the fashion industry to step for a cause. For the second year in a row, select top fashion models will raise money with each step taken off the runway during Fall Fashion Week with a pedometer in the specially-designed Nine West Runway Relief boot. A special thanks to Carolyn Murphy and all participating models, Nigel Barker, Leslie Fremar, CFDA, Fitbit, IMG, Woman Management, Elite, Modelinia, and Sony.

Directed by: Nigel Barker
Director of Photography: Marcus Brooks
Motion Graphics &#38; FX: Kirby Conn</description>
		
		<excerpt>  The Nine West Runway Relief - This awesome program raises funds and awareness for Fashion Targets Breast Cancer* by uniting the forces of the fashion industry to...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/4/145308/1978040/prt_1315549611.jpg" />

	</item>
		
		
	<item>
		<title>Self-Initiated / Experimental</title>
				
		<link>http://cargocollective.com/kirbyconn/Self-Initiated-Experimental</link>

		<comments>http://cargocollective.com/kirbyconn/following/kirbyconn/Self-Initiated-Experimental</comments>

		<pubDate>Thu, 08 Sep 2011 20:59:44 +0000</pubDate>

		<dc:creator>Kirby Conn - Motion Graphics / VFX/ Design</dc:creator>
		
		<category><![CDATA[illustration, graphic design, collage, compositing]]></category>

		<guid isPermaLink="false">1945547</guid>

		<description>&#60;img src="http://payload.cargocollective.com/1/4/145308/1945547/jackson_905.jpg" width="905" height="517" width_o="1873" height_o="1070" src_o="http://payload.cargocollective.com/1/4/145308/1945547/jackson_o.jpg" data-mid="13365559"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/145308/1945547/FINAL_905.jpg" width="905" height="1125" width_o="1178" height_o="1465" src_o="http://payload.cargocollective.com/1/4/145308/1945547/FINAL_o.jpg" data-mid="13365438"  border="0" align="left"/&#62;
Test of the new physical renderer in C4D r13 using Greyscale Gorilla's creepy-cute piggybank model. Depth of field and motion blur are all done in C4D.


The following is a smattering of 3D modeling, illustration, digital painting, compositing, and a photo from my hometown Austin.
&#60;img src="http://payload.cargocollective.com/1/4/145308/1945547/RunwayRelief-dogtag3D_FINAL_905.jpg" width="905" height="563" width_o="1124" height_o="700" src_o="http://payload.cargocollective.com/1/4/145308/1945547/RunwayRelief-dogtag3D_FINAL_o.jpg" data-mid="9647280"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/145308/1945547/everythingFallsApart_905.jpg" width="905" height="530" width_o="1820" height_o="1066" src_o="http://payload.cargocollective.com/1/4/145308/1945547/everythingFallsApart_o.jpg" data-mid="9647243"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/145308/1945547/SouthernCalifFragilistic-texturedSM2.jpg" width="604" height="804" width_o="604" height_o="804" src_o="http://payload.cargocollective.com/1/4/145308/1945547/SouthernCalifFragilistic-texturedSM2_o.jpg" data-mid="9691610"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/145308/1945547/maury-airbrush_v01_905.jpg" width="905" height="678" width_o="1408" height_o="1056" src_o="http://payload.cargocollective.com/1/4/145308/1945547/maury-airbrush_v01_o.jpg" data-mid="9645730"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/145308/1945547/Exploding-FINAL-FLATTENED_SM.jpg" width="604" height="774" width_o="604" height_o="774" src_o="http://payload.cargocollective.com/1/4/145308/1945547/Exploding-FINAL-FLATTENED_SM_o.jpg" data-mid="9691655"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/4/145308/1945547/misfits_905.jpg" width="905" height="623" width_o="914" height_o="630" src_o="http://payload.cargocollective.com/1/4/145308/1945547/misfits_o.jpg" data-mid="9645728"  border="0" align="left"/&#62;
</description>
		
		<excerpt> Test of the new physical renderer in C4D r13 using Greyscale Gorilla's creepy-cute piggybank model. Depth of field and motion blur are all done in C4D.   The...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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