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<channel>
	<title>Justin Zawislak, 3D Artist</title>
	<link>http://cargocollective.com</link>
	<description>Justin Zawislak, 3D Artist</description>
	<pubDate>Wed, 20 Apr 2011 00:28:52 +0000</pubDate>
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	<language>en</language>
	
		
	<item>
		<title>Thesis Project</title>
		<link>http://cargocollective.com/jzawislak/Thesis-Project</link>
		<comments>http://cargocollective.com/jzawislak/following/jzawislak/Thesis-Project</comments>
		<pubDate>Wed, 20 Apr 2011 00:28:52 +0000</pubDate>

		<dc:creator>Justin Zawislak, 3D Artist</dc:creator>
		
		<category><![CDATA[senior animation thesis, moses, ark, staff, ten commandments, lost commandment]]></category>

		<guid isPermaLink="false">1332068</guid>
		<description>This work reflects a year and a half of work spanning my junior and senior years at Ringling. Pre-production lasted one semester, during which we fully designed the characters, developed the story, and produced a working animatic for the project. Starting senior year, production got into full-swing, and the project was complete within 8 months.

All the design, modeling, UVing, texturing, rigging, animation, rendering, and compositing was completed by me.

Software used: Corel Painter, Adobe Photoshop, Adobe Premiere, Autodesk Maya, Apple Shake.

See below for final film.

&#60;img src="http://payload.cargocollective.com/1/3/104260/1332068/moses_process_905.jpg" border="0" width="905" height="594" width_o="957" height_o="629" src_o="http://payload.cargocollective.com/1/3/104260/1332068/moses_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1332068/moses_final_905.jpg" border="0" width="905" height="614" width_o="1015" height_o="689" src_o="http://payload.cargocollective.com/1/3/104260/1332068/moses_final_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1332068/ark_process_905.jpg" border="0" width="905" height="301" width_o="1056" height_o="352" src_o="http://payload.cargocollective.com/1/3/104260/1332068/ark_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1332068/ark_final_905.jpg" border="0" width="905" height="393" width_o="1204" height_o="524" src_o="http://payload.cargocollective.com/1/3/104260/1332068/ark_final_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1332068/staff_process_905.jpg" border="0" width="809" height="512" width_o="809" height_o="512" src_o="http://payload.cargocollective.com/1/3/104260/1332068/staff_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1332068/thesisStill_03_905.jpg" border="0" width="853" height="480" width_o="853" height_o="480" src_o="http://payload.cargocollective.com/1/3/104260/1332068/thesisStill_03_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1332068/thesisStill_04_905.jpg" border="0" width="853" height="480" width_o="853" height_o="480" src_o="http://payload.cargocollective.com/1/3/104260/1332068/thesisStill_04_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1332068/thesisStill_05_905.jpg" border="0" width="853" height="480" width_o="853" height_o="480" src_o="http://payload.cargocollective.com/1/3/104260/1332068/thesisStill_05_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1332068/thesisStill_06_905.jpg" border="0" width="853" height="480" width_o="853" height_o="480" src_o="http://payload.cargocollective.com/1/3/104260/1332068/thesisStill_06_o.jpg" align="left" /&#62; 


The final piece, titled "The Lost Commandment", can be seen here. It was composited in Apple Shake, before I learned how to use After Effects. In retrospect, there are a lot of things I would change if I had the chance. I probably would have done the particle system as a post-process, for instance.


</description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>A Mystical Land</title>
		<link>http://cargocollective.com/jzawislak/A-Mystical-Land</link>
		<comments>http://cargocollective.com/jzawislak/following/jzawislak/A-Mystical-Land</comments>
		<pubDate>Tue, 19 Apr 2011 21:06:45 +0000</pubDate>

		<dc:creator>Justin Zawislak, 3D Artist</dc:creator>
		
		<category><![CDATA[mystical land, MMORPG, facebook, video game, game asset, environment artist, character artist, content artist]]></category>

		<guid isPermaLink="false">1331230</guid>
		<description>A Mystical Land is the first full-3D MMORPG built from the ground up for the Facebook platform, created by Mad Otter Games and distributed by Neonga.

I have created a multitude of art assets for this title, ranging from characters to monsters to environmental assets. Some were created within the parameters of concept art, and others were designed by me from the ground up.  The entire project had to be kept within a cohesive art style, and some of my textures reflect that.

&#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/cathedral_process_905.jpg" border="0" width="679" height="750" width_o="679" height_o="750" src_o="http://payload.cargocollective.com/1/3/104260/1331230/cathedral_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/garg_tower_process_905.jpg" border="0" width="897" height="717" width_o="897" height_o="717" src_o="http://payload.cargocollective.com/1/3/104260/1331230/garg_tower_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/garg_tower_final_905.jpg" border="0" width="738" height="941" width_o="738" height_o="941" src_o="http://payload.cargocollective.com/1/3/104260/1331230/garg_tower_final_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/goblinBrute_process.jpg" border="0" width="596" height="755" width_o="596" height_o="755" src_o="http://payload.cargocollective.com/1/3/104260/1331230/goblinBrute_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/neanderthal_process.jpg" border="0" width="549" height="696" width_o="549" height_o="696" src_o="http://payload.cargocollective.com/1/3/104260/1331230/neanderthal_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/skele_process_905.jpg" border="0" width="692" height="462" width_o="692" height_o="462" src_o="http://payload.cargocollective.com/1/3/104260/1331230/skele_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/trophies_models_905.jpg" border="0" width="905" height="819" width_o="1074" height_o="972" src_o="http://payload.cargocollective.com/1/3/104260/1331230/trophies_models_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/yeti_process_905.jpg" border="0" width="836" height="788" width_o="836" height_o="788" src_o="http://payload.cargocollective.com/1/3/104260/1331230/yeti_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/boy_process_905.jpg" border="0" width="905" height="382" width_o="1300" height_o="549" src_o="http://payload.cargocollective.com/1/3/104260/1331230/boy_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/boy_final_905.jpg" border="0" width="771" height="859" width_o="771" height_o="859" src_o="http://payload.cargocollective.com/1/3/104260/1331230/boy_final_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/girl_process_905.jpg" border="0" width="905" height="383" width_o="1407" height_o="596" src_o="http://payload.cargocollective.com/1/3/104260/1331230/girl_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331230/girl_final_905.jpg" border="0" width="812" height="922" width_o="812" height_o="922" src_o="http://payload.cargocollective.com/1/3/104260/1331230/girl_final_o.jpg" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Miscellaneous</title>
		<link>http://cargocollective.com/jzawislak/Miscellaneous</link>
		<comments>http://cargocollective.com/jzawislak/following/jzawislak/Miscellaneous</comments>
		<pubDate>Tue, 19 Apr 2011 20:20:55 +0000</pubDate>

		<dc:creator>Justin Zawislak, 3D Artist</dc:creator>
		
		<category><![CDATA[3d design, characters, compositing]]></category>

		<guid isPermaLink="false">1331102</guid>
		<description>Included in this section are miscellaneous side projects that I have produced. Some are low poly assets for video gaming, others are high poly characters or even set dressings. Many of the pieces here involve some level of experimentation with new techniques such as fur, sub-surface scattering, ray-tracing effects, etc.

&#60;img src="http://payload.cargocollective.com/1/3/104260/1331102/giraffe_render_905.jpg" border="0" width="694" height="895" width_o="694" height_o="895" src_o="http://payload.cargocollective.com/1/3/104260/1331102/giraffe_render_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331102/bookshelf_process.jpg" border="0" width="494" height="533" width_o="494" height_o="533" src_o="http://payload.cargocollective.com/1/3/104260/1331102/bookshelf_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331102/door_process.jpg" border="0" width="494" height="533" width_o="494" height_o="533" src_o="http://payload.cargocollective.com/1/3/104260/1331102/door_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331102/chand_process.jpg" border="0" width="494" height="450" width_o="494" height_o="450" src_o="http://payload.cargocollective.com/1/3/104260/1331102/chand_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331102/chest_process.jpg" border="0" width="494" height="450" width_o="494" height_o="450" src_o="http://payload.cargocollective.com/1/3/104260/1331102/chest_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331102/caricature_process_905.jpg" border="0" width="743" height="574" width_o="743" height_o="574" src_o="http://payload.cargocollective.com/1/3/104260/1331102/caricature_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331102/caricature_final_905.jpg" border="0" width="838" height="894" width_o="838" height_o="894" src_o="http://payload.cargocollective.com/1/3/104260/1331102/caricature_final_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331102/zealot_process_905.jpg" border="0" width="728" height="858" width_o="728" height_o="858" src_o="http://payload.cargocollective.com/1/3/104260/1331102/zealot_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331102/grill_side_905.jpg" border="0" width="905" height="339" width_o="1280" height_o="480" src_o="http://payload.cargocollective.com/1/3/104260/1331102/grill_side_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1331102/firey_process_905.jpg" border="0" width="723" height="840" width_o="723" height_o="840" src_o="http://payload.cargocollective.com/1/3/104260/1331102/firey_process_o.jpg" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

	</item>
		
		
	<item>
		<title>Advertising</title>
		<link>http://cargocollective.com/jzawislak/Advertising</link>
		<comments>http://cargocollective.com/jzawislak/following/jzawislak/Advertising</comments>
		<pubDate>Tue, 19 Apr 2011 15:43:37 +0000</pubDate>

		<dc:creator>Justin Zawislak, 3D Artist</dc:creator>
		
		<category><![CDATA[commercials, hi-poly, animation]]></category>

		<guid isPermaLink="false">1329660</guid>
		<description>This work represents a cross-section of the characters I designed and developed for Horsepower Advertising. I was responsible for the entire production pipeline, from character design all the way through rendering and final compositing. All post-process work was done in After Effects, sketches were done in Adobe Photoshop, and all 3D work was created in Autodesk Maya.

&#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/kidd_final_905.jpg" border="0" width="905" height="734" width_o="1451" height_o="1178" src_o="http://payload.cargocollective.com/1/3/104260/1329660/kidd_final_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/kidd_process_905.jpg" border="0" width="905" height="667" width_o="1343" height_o="990" src_o="http://payload.cargocollective.com/1/3/104260/1329660/kidd_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/gun_process_905.jpg" border="0" width="905" height="744" width_o="971" height_o="799" src_o="http://payload.cargocollective.com/1/3/104260/1329660/gun_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/gun_final_905.jpg" border="0" width="905" height="637" width_o="965" height_o="680" src_o="http://payload.cargocollective.com/1/3/104260/1329660/gun_final_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/powerPay_process_905.jpg" border="0" width="905" height="585" width_o="2048" height_o="1325" src_o="http://payload.cargocollective.com/1/3/104260/1329660/powerPay_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/powerPay_final_905.jpg" border="0" width="905" height="722" width_o="2048" height_o="1634" src_o="http://payload.cargocollective.com/1/3/104260/1329660/powerPay_final_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/king_process.jpg" border="0" width="611" height="756" width_o="611" height_o="756" src_o="http://payload.cargocollective.com/1/3/104260/1329660/king_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/king_final.jpg" border="0" width="565" height="659" width_o="565" height_o="659" src_o="http://payload.cargocollective.com/1/3/104260/1329660/king_final_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/hummingbird_process_905.jpg" border="0" width="905" height="621" width_o="1183" height_o="812" src_o="http://payload.cargocollective.com/1/3/104260/1329660/hummingbird_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/hummingbird_final_905.jpg" border="0" width="905" height="624" width_o="1022" height_o="705" src_o="http://payload.cargocollective.com/1/3/104260/1329660/hummingbird_final_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/nick_process_905.jpg" border="0" width="905" height="609" width_o="997" height_o="671" src_o="http://payload.cargocollective.com/1/3/104260/1329660/nick_process_o.jpg" align="left" /&#62; &#60;img src="http://payload.cargocollective.com/1/3/104260/1329660/nick_finalRender_905.jpg" border="0" width="905" height="764" width_o="1235" height_o="1043" src_o="http://payload.cargocollective.com/1/3/104260/1329660/nick_finalRender_o.jpg" align="left" /&#62; </description>
		<wfw:commentRss></wfw:commentRss>

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