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<channel>
	<title>Josef Axner</title>
	<link>http://cargocollective.com</link>
	<description>Josef Axner</description>
	<pubDate>Tue, 04 Dec 2012 03:50:29 +0000</pubDate>
	<generator>http://cargocollective.com</generator>
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	<item>
		<title>ASSASSIN'S CREED III LIBERATION</title>
				
		<link>http://cargocollective.com/josefaxner/ASSASSIN-S-CREED-III-LIBERATION</link>

		<comments>http://cargocollective.com/josefaxner/following/josefaxner/ASSASSIN-S-CREED-III-LIBERATION</comments>

		<pubDate>Tue, 04 Dec 2012 03:50:29 +0000</pubDate>

		<dc:creator>Josef Axner</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">4476929</guid>

		<description>I worked as an environment artist on Assassin's Creed III Liberation at Ubisoft Sofia, between November 2011 and September 2012. I worked on various aspects such as buildings, props and vegetation. My biggest responsibilities were creating the terrain for a majority of the New Orleans part of the game, as well as creating several landmark structures and buildings for the New York mission. 

&#60;img src="http://payload108.cargocollective.com/1/3/125104/4476929/08_905.jpg" width="905" height="509" width_o="960" height_o="540" src_o="http://payload108.cargocollective.com/1/3/125104/4476929/08_o.jpg" data-mid="24178013"  border="0" align="left"/&#62;&#60;img src="http://payload108.cargocollective.com/1/3/125104/4476929/09_905.jpg" width="905" height="509" width_o="960" height_o="540" src_o="http://payload108.cargocollective.com/1/3/125104/4476929/09_o.jpg" data-mid="24178014"  border="0" align="left"/&#62;&#60;img src="http://payload108.cargocollective.com/1/3/125104/4476929/10_905.jpg" width="905" height="509" width_o="960" height_o="540" src_o="http://payload108.cargocollective.com/1/3/125104/4476929/10_o.jpg" data-mid="24178016"  border="0" align="left"/&#62;&#60;img src="http://payload108.cargocollective.com/1/3/125104/4476929/11_905.jpg" width="905" height="509" width_o="960" height_o="540" src_o="http://payload108.cargocollective.com/1/3/125104/4476929/11_o.jpg" data-mid="24178018"  border="0" align="left"/&#62;&#60;img src="http://payload108.cargocollective.com/1/3/125104/4476929/05_905.jpg" width="905" height="509" width_o="960" height_o="540" src_o="http://payload108.cargocollective.com/1/3/125104/4476929/05_o.jpg" data-mid="24178028"  border="0" align="left"/&#62;&#60;img src="http://payload108.cargocollective.com/1/3/125104/4476929/06_905.jpg" width="905" height="509" width_o="960" height_o="540" src_o="http://payload108.cargocollective.com/1/3/125104/4476929/06_o.jpg" data-mid="24178030"  border="0" align="left"/&#62;&#60;img src="http://payload108.cargocollective.com/1/3/125104/4476929/07_905.jpg" width="905" height="509" width_o="960" height_o="540" src_o="http://payload108.cargocollective.com/1/3/125104/4476929/07_o.jpg" data-mid="24178031"  border="0" align="left"/&#62;&#60;img src="http://payload108.cargocollective.com/1/3/125104/4476929/01_905.jpg" width="905" height="509" width_o="960" height_o="540" src_o="http://payload108.cargocollective.com/1/3/125104/4476929/01_o.jpg" data-mid="24178021"  border="0" align="left"/&#62;&#60;img src="http://payload108.cargocollective.com/1/3/125104/4476929/02_905.jpg" width="905" height="509" width_o="960" height_o="540" src_o="http://payload108.cargocollective.com/1/3/125104/4476929/02_o.jpg" data-mid="24178023"  border="0" align="left"/&#62;&#60;img src="http://payload108.cargocollective.com/1/3/125104/4476929/03_905.jpg" width="905" height="509" width_o="960" height_o="540" src_o="http://payload108.cargocollective.com/1/3/125104/4476929/03_o.jpg" data-mid="24178025"  border="0" align="left"/&#62;</description>
		
		<excerpt>I worked as an environment artist on Assassin's Creed III Liberation at Ubisoft Sofia, between November 2011 and September 2012. I worked on various aspects such as...</excerpt>

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		<media:thumbnail url="http://payload108.cargocollective.com/1/3/125104/4476929/prt_1353496598.jpg" />

	</item>
		
		
	<item>
		<title>CAMMY</title>
				
		<link>http://cargocollective.com/josefaxner/CAMMY</link>

		<comments>http://cargocollective.com/josefaxner/following/josefaxner/CAMMY</comments>

		<pubDate>Sat, 24 Nov 2012 09:44:49 +0000</pubDate>

		<dc:creator>Josef Axner</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">4491729</guid>

		<description>Personal project. Rendered in realtime using Marmoset Toolbag.
&#60;img src="http://payload109.cargocollective.com/1/3/125104/4491729/final_1_905.jpg" width="905" height="833" width_o="1868" height_o="1720" src_o="http://payload109.cargocollective.com/1/3/125104/4491729/final_1_o.jpg" data-mid="23843337"  border="0" align="left"/&#62;&#60;img src="http://payload109.cargocollective.com/1/3/125104/4491729/final_3_905.jpg" width="905" height="833" width_o="1868" height_o="1720" src_o="http://payload109.cargocollective.com/1/3/125104/4491729/final_3_o.jpg" data-mid="23843343"  border="0" align="left"/&#62;&#60;img src="http://payload109.cargocollective.com/1/3/125104/4491729/final_4_905.jpg" width="905" height="833" width_o="1868" height_o="1720" src_o="http://payload109.cargocollective.com/1/3/125104/4491729/final_4_o.jpg" data-mid="23843347"  border="0" align="left"/&#62;&#60;img src="http://payload109.cargocollective.com/1/3/125104/4491729/final_5_905.jpg" width="905" height="833" width_o="1868" height_o="1720" src_o="http://payload109.cargocollective.com/1/3/125104/4491729/final_5_o.jpg" data-mid="23843352"  border="0" align="left"/&#62;&#60;img src="http://payload109.cargocollective.com/1/3/125104/4491729/final_7_905.jpg" width="905" height="833" width_o="1868" height_o="1720" src_o="http://payload109.cargocollective.com/1/3/125104/4491729/final_7_o.jpg" data-mid="23843356"  border="0" align="left"/&#62;&#60;img src="http://payload109.cargocollective.com/1/3/125104/4491729/final_10_905.jpg" width="905" height="833" width_o="1868" height_o="1720" src_o="http://payload109.cargocollective.com/1/3/125104/4491729/final_10_o.jpg" data-mid="23843363"  border="0" align="left"/&#62;&#60;img src="http://payload109.cargocollective.com/1/3/125104/4491729/textures_905.jpg" width="682" height="682" width_o="682" height_o="682" src_o="http://payload109.cargocollective.com/1/3/125104/4491729/textures_o.jpg" data-mid="23843366"  border="0" align="left"/&#62;</description>
		
		<excerpt>Personal project. Rendered in realtime using Marmoset Toolbag. </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload109.cargocollective.com/1/3/125104/4491729/prt_1353771422.jpg" />

	</item>
		
		
	<item>
		<title>COLT PYTHON</title>
				
		<link>http://cargocollective.com/josefaxner/COLT-PYTHON</link>

		<comments>http://cargocollective.com/josefaxner/following/josefaxner/COLT-PYTHON</comments>

		<pubDate>Fri, 09 Sep 2011 06:07:15 +0000</pubDate>

		<dc:creator>Josef Axner</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">1979230</guid>

		<description>Practice in hard surface modeling and texturing. Rendered in realtime using Marmoset Toolbag.

&#60;img src="http://payload.cargocollective.com/1/3/125104/1979230/python1_905.jpg" width="900" height="667" width_o="900" height_o="667" src_o="http://payload.cargocollective.com/1/3/125104/1979230/python1_o.jpg" data-mid="9823480"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1979230/python2_905.jpg" width="900" height="667" width_o="900" height_o="667" src_o="http://payload.cargocollective.com/1/3/125104/1979230/python2_o.jpg" data-mid="9823481"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1979230/python3_905.jpg" width="900" height="667" width_o="900" height_o="667" src_o="http://payload.cargocollective.com/1/3/125104/1979230/python3_o.jpg" data-mid="9823482"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1979230/python4_905.jpg" width="900" height="667" width_o="900" height_o="667" src_o="http://payload.cargocollective.com/1/3/125104/1979230/python4_o.jpg" data-mid="9823483"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1979230/python5_905.jpg" width="900" height="667" width_o="900" height_o="667" src_o="http://payload.cargocollective.com/1/3/125104/1979230/python5_o.jpg" data-mid="9823484"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1979230/pythontex.jpg" width="512" height="512" width_o="512" height_o="512" src_o="http://payload.cargocollective.com/1/3/125104/1979230/pythontex_o.jpg" data-mid="9823485"  border="0" align="left"/&#62;</description>
		
		<excerpt>Practice in hard surface modeling and texturing. Rendered in realtime using Marmoset Toolbag.  </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/125104/1979230/prt_1315566242.jpg" />

	</item>
		
		
	<item>
		<title>GAME &#38; WATCH</title>
				
		<link>http://cargocollective.com/josefaxner/GAME-WATCH</link>

		<comments>http://cargocollective.com/josefaxner/following/josefaxner/GAME-WATCH</comments>

		<pubDate>Thu, 18 Aug 2011 05:56:45 +0000</pubDate>

		<dc:creator>Josef Axner</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">1879078</guid>

		<description>Simple 3D model built for an exercise in using shaders and surface sampling. Rendered in realtime in Maya using the KoddeShader CgFX shader.

&#60;img src="http://payload.cargocollective.com/1/3/125104/1879078/gwsmb1_905.jpg" width="905" height="670" width_o="905" height_o="670" src_o="http://payload.cargocollective.com/1/3/125104/1879078/gwsmb1_o.jpg" data-mid="9538776"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1879078/gwsmb2_905.jpg" width="905" height="670" width_o="905" height_o="670" src_o="http://payload.cargocollective.com/1/3/125104/1879078/gwsmb2_o.jpg" data-mid="9538778"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1879078/gwsmb3_905.jpg" width="905" height="670" width_o="905" height_o="670" src_o="http://payload.cargocollective.com/1/3/125104/1879078/gwsmb3_o.jpg" data-mid="9538779"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1879078/gwsmb4_905.jpg" width="905" height="670" width_o="905" height_o="670" src_o="http://payload.cargocollective.com/1/3/125104/1879078/gwsmb4_o.jpg" data-mid="9538781"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1879078/gwsmb5_905.jpg" width="905" height="670" width_o="905" height_o="670" src_o="http://payload.cargocollective.com/1/3/125104/1879078/gwsmb5_o.jpg" data-mid="9538782"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1879078/gandwmaps.jpg" width="512" height="512" width_o="512" height_o="512" src_o="http://payload.cargocollective.com/1/3/125104/1879078/gandwmaps_o.jpg" data-mid="9538777"  border="0" align="left"/&#62;

</description>
		
		<excerpt>Simple 3D model built for an exercise in using shaders and surface sampling. Rendered in realtime in Maya using the KoddeShader CgFX shader.    </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/125104/1879078/prt_1314621506.jpg" />

	</item>
		
		
	<item>
		<title>2D CHARACTER CONCEPTS</title>
				
		<link>http://cargocollective.com/josefaxner/2D-CHARACTER-CONCEPTS</link>

		<comments>http://cargocollective.com/josefaxner/following/josefaxner/2D-CHARACTER-CONCEPTS</comments>

		<pubDate>Tue, 16 Aug 2011 04:28:00 +0000</pubDate>

		<dc:creator>Josef Axner</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">1868228</guid>

		<description>Various character design concepts for personal and school projects.

&#60;img src="http://payload.cargocollective.com/1/3/125104/1868228/2d_cop_905.jpg" width="757" height="670" width_o="757" height_o="670" src_o="http://payload.cargocollective.com/1/3/125104/1868228/2d_cop_o.jpg" data-mid="9539797"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868228/2d_sf_905.jpg" width="905" height="670" width_o="905" height_o="670" src_o="http://payload.cargocollective.com/1/3/125104/1868228/2d_sf_o.jpg" data-mid="9539701"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868228/2d_samurai.jpg" width="657" height="670" width_o="657" height_o="670" src_o="http://payload.cargocollective.com/1/3/125104/1868228/2d_samurai_o.jpg" data-mid="9539702"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868228/2d_anura_905.jpg" width="905" height="670" width_o="905" height_o="670" src_o="http://payload.cargocollective.com/1/3/125104/1868228/2d_anura_o.jpg" data-mid="9539703"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868228/2d_bgb_905.jpg" width="724" height="670" width_o="724" height_o="670" src_o="http://payload.cargocollective.com/1/3/125104/1868228/2d_bgb_o.jpg" data-mid="9539704"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868228/2d_beu_905.jpg" width="679" height="670" width_o="679" height_o="670" src_o="http://payload.cargocollective.com/1/3/125104/1868228/2d_beu_o.jpg" data-mid="9539706"  border="0" align="left"/&#62;</description>
		
		<excerpt>Various character design concepts for personal and school projects.  </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/125104/1868228/prt_1314623032.jpg" />

	</item>
		
		
	<item>
		<title>LOW-SPEC MODELS</title>
				
		<link>http://cargocollective.com/josefaxner/LOW-SPEC-MODELS</link>

		<comments>http://cargocollective.com/josefaxner/following/josefaxner/LOW-SPEC-MODELS</comments>

		<pubDate>Tue, 16 Aug 2011 03:41:53 +0000</pubDate>

		<dc:creator>Josef Axner</dc:creator>
		
		<category><![CDATA[]]></category>

		<guid isPermaLink="false">1868127</guid>

		<description>Low-resolution models built for handheld/mobile-like specs.

&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/mk2_1_905.jpg" width="905" height="800" width_o="905" height_o="800" src_o="http://payload.cargocollective.com/1/3/125104/1868127/mk2_1_o.jpg" data-mid="9563273"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/mk2_2_905.jpg" width="905" height="800" width_o="905" height_o="800" src_o="http://payload.cargocollective.com/1/3/125104/1868127/mk2_2_o.jpg" data-mid="9563274"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/mk2textureflats.jpg" width="512" height="384" width_o="512" height_o="384" src_o="http://payload.cargocollective.com/1/3/125104/1868127/mk2textureflats_o.jpg" data-mid="9563375"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/baraka2.gif" width="160" height="326" width_o="160" height_o="326" src_o="http://payload.cargocollective.com/1/3/125104/1868127/baraka2_o.gif" data-mid="9240639"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/cage2.gif" width="154" height="321" width_o="154" height_o="321" src_o="http://payload.cargocollective.com/1/3/125104/1868127/cage2_o.gif" data-mid="9240640"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/subzero2.gif" width="172" height="292" width_o="172" height_o="292" src_o="http://payload.cargocollective.com/1/3/125104/1868127/subzero2_o.gif" data-mid="9240641"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/jax2.gif" width="209" height="345" width_o="209" height_o="345" src_o="http://payload.cargocollective.com/1/3/125104/1868127/jax2_o.gif" data-mid="9240642"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/kitana2.gif" width="173" height="312" width_o="173" height_o="312" src_o="http://payload.cargocollective.com/1/3/125104/1868127/kitana2_o.gif" data-mid="9240643"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/liukang2.gif" width="249" height="298" width_o="249" height_o="298" src_o="http://payload.cargocollective.com/1/3/125104/1868127/liukang2_o.gif" data-mid="9240645"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/mileena2.gif" width="280" height="300" width_o="280" height_o="300" src_o="http://payload.cargocollective.com/1/3/125104/1868127/mileena2_o.gif" data-mid="9240646"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/raiden2.gif" width="154" height="391" width_o="154" height_o="391" src_o="http://payload.cargocollective.com/1/3/125104/1868127/raiden2_o.gif" data-mid="9240647"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/reptile2.gif" width="244" height="285" width_o="244" height_o="285" src_o="http://payload.cargocollective.com/1/3/125104/1868127/reptile2_o.gif" data-mid="9240648"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/scorpion2.gif" width="191" height="330" width_o="191" height_o="330" src_o="http://payload.cargocollective.com/1/3/125104/1868127/scorpion2_o.gif" data-mid="9240649"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/shang2.gif" width="259" height="325" width_o="259" height_o="325" src_o="http://payload.cargocollective.com/1/3/125104/1868127/shang2_o.gif" data-mid="9240650"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/125104/1868127/kunglao2.gif" width="176" height="327" width_o="176" height_o="327" src_o="http://payload.cargocollective.com/1/3/125104/1868127/kunglao2_o.gif" data-mid="9240651"  border="0" align="left"/&#62;</description>
		
		<excerpt>Low-resolution models built for handheld/mobile-like specs.  </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/125104/1868127/prt_1313485795.gif" />

	</item>
		
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