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	<title>www.hannakangbrown.com</title>
	<link>http://cargocollective.com</link>
	<description>www.hannakangbrown.com</description>
	<pubDate>Wed, 08 May 2013 18:17:55 +0000</pubDate>
	<generator>http://cargocollective.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Census Spices</title>
				
		<link>http://hannakangbrown.com/Census-Spices</link>

		<comments>http://hannakangbrown.com/following/hannakangbrown.com/Census-Spices</comments>

		<pubDate>Wed, 08 May 2013 18:17:55 +0000</pubDate>

		<dc:creator>www.hannakangbrown.com</dc:creator>
		
		<category><![CDATA[data representation, food]]></category>

		<guid isPermaLink="false">5577328</guid>

		<description>&#60;img src="http://payload163.cargocollective.com/1/2/79616/5577328/IMG_8132-3-cropped.jpg" width="670" height="242" width_o="800" height_o="290" src_o="http://payload163.cargocollective.com/1/2/79616/5577328/IMG_8132-3-cropped_o.jpg" data-mid="30201849"  border="0" align="left"/&#62;

Census Spices is a research and data representation project using food to offer taste representations of US Census data. #censusspices

 Census SpiceTasting from Hanna Kang-Brown on Vimeo.

DESCRIPTION
Census Spices offers a new medium--the taste of spices--for understanding the US Census. The project creates a conversational space around Census design and how it shapes what we know about who we are and where we are from. By pairing food with neighborhood data, the spice mixes provide a shared sensory experience in which to talk about the places we come from and live, the ways in which we identify ourselves and others and the ways in which that is determined for us by the Census Bureau. Ingredients are selected based on a study of spices used in ethnic cuisines, supported by data collected from a recipe API. The census data integrates ancestry, ethnicity and race data sets.

I have made spice mixes for the 5 boroughs of NYC and the city as a whole from the 2010 Census and 2011 American Community Survey ancestry data.  

I've also made 1980 spice mixes for the same areas to get a taste of the change in demographics as well as Census reporting.  I'm planning on doing more cities (my next one is Los Angeles), more years, and doing race mixes inspired by supermarket aisle categories such as Asian Spice Mix and Latino Spice Mix.

&#60;img src="http://payload163.cargocollective.com/1/2/79616/5577328/book image.jpg" width="670" height="189" width_o="680" height_o="192" src_o="http://payload163.cargocollective.com/1/2/79616/5577328/book image_o.jpg" data-mid="30068241"  border="0" align="left"/&#62;
TECHNOLOGY &#38; RESOURCES
I used the Yummly API, Processing to process API data and analyze data, Terminal and Linux, a kitchen scale and spent many hours at Kalustyan's buying spices.  OMB and American Fact Finder.  

Academic research and reading was done to understand the census, its history and design.  This article was a good resource:
Lee, Sharon M. 1993. "Racial Classifications in the U.S. Census: 1890-1990." Ethnic and Racial Studies 16 (1):75-94.

And Josh Begley's work, RaceBox.org, was a useful visual of the census forms from 1790 to the present.

I'm interested in getting into Python to do better text analysis.

NEXT STEPS
Venues:
I could see the spices being exhibited in a gallery, at a restaurant through a partnership or in specialty food shops and outdoor markets such as the Smorgasborg and the Brooklyn Flea. I would love to make this widely available for people to try at home and with their friends and experience new conversations and understandings of the Census, ethnicity and race and food.

I'll continue to work on making more spice mixes, honing my methodology, and analyzing and cleaning up data from the Yummly API to see what new insights it can lead to.

Lastly, I'm very interested in getting access to raw input data to get at ways in which people identify themselves before it is recoded by the Census.  That's the data we don't see and doesn't show up in publicly accessible databases.

This project builds one earlier work done called American Rubs.  You can find more info here.  

&#60;img src="http://payload163.cargocollective.com/1/2/79616/5577328/Google Chrome_2.jpg" width="670" height="419" width_o="1179" height_o="738" src_o="http://payload163.cargocollective.com/1/2/79616/5577328/Google Chrome_2_o.jpg" data-mid="30068901"  border="0" align="left"/&#62;

ACKNOWLEDGEMENTS
Many thanks to all who helped make this possible!
Jacob Kang-Brown
Marina Zurkow
Georgia Krantz
Mimi Yin
Ann Chen
Danne Woo
Ann Morning, Sociologist at NYU
Lior Lev Sercarz, La Boite a Epice
Data-Cuisine.net
Yummly API
my thesis group and class
ITP community

CensusSpices.US</description>
		
		<excerpt>  Census Spices is a research and data representation project using food to offer taste representations of US Census data. #censusspices   Census SpiceTasting from...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

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	</item>
		
		
	<item>
		<title>nearBuy</title>
				
		<link>http://hannakangbrown.com/nearBuy</link>

		<comments>http://hannakangbrown.com/following/hannakangbrown.com/nearBuy</comments>

		<pubDate>Sun, 20 Jan 2013 16:24:19 +0000</pubDate>

		<dc:creator>www.hannakangbrown.com</dc:creator>
		
		<category><![CDATA[UX design, mobile app]]></category>

		<guid isPermaLink="false">4808563</guid>

		<description>nearBuy is a mobile app conceptualized and prototyped in two days at the NYC Reinvent Green Sustainability Hackathon, July 2012.  Challenged with creating an app that could encourage sustainable living by NYC inhabitants, the team came up with an app that would connect small business inventories with consumers, allowing consumers to shop locally and support local businesses instead of buying online and having items shipped to their home.


Team: Bruna Calheiros, Valentina Camacho, Evan Emolo, Hanna Kang-Brown, Joel Maria, Maria Rabinovich

&#60;img src="http://payload125.cargocollective.com/1/2/79616/4808563/nearBuy photo-01.jpg" width="670" height="517" width_o="2048" height_o="1582" src_o="http://payload125.cargocollective.com/1/2/79616/4808563/nearBuy photo-01_o.jpg" data-mid="25681573"  border="0" align="left"/&#62;&#60;img src="http://payload125.cargocollective.com/1/2/79616/4808563/nearBuy presentation-05.jpeg" width="670" height="517" width_o="792" height_o="612" src_o="http://payload125.cargocollective.com/1/2/79616/4808563/nearBuy presentation-05_o.jpeg" data-mid="27678611"  border="0" align="left"/&#62;&#60;img src="http://payload125.cargocollective.com/1/2/79616/4808563/nearBuy presentation-06.jpeg" width="670" height="517" width_o="792" height_o="612" src_o="http://payload125.cargocollective.com/1/2/79616/4808563/nearBuy presentation-06_o.jpeg" data-mid="27678610"  border="0" align="left"/&#62;&#60;img src="http://payload125.cargocollective.com/1/2/79616/4808563/nearBuy presentation-15.jpeg" width="670" height="517" width_o="793" height_o="613" src_o="http://payload125.cargocollective.com/1/2/79616/4808563/nearBuy presentation-15_o.jpeg" data-mid="27678598"  border="0" align="left"/&#62;&#60;img src="http://payload125.cargocollective.com/1/2/79616/4808563/nearBuy presentation-11.jpeg" width="670" height="518" width_o="792" height_o="613" src_o="http://payload125.cargocollective.com/1/2/79616/4808563/nearBuy presentation-11_o.jpeg" data-mid="27678605"  border="0" align="left"/&#62;</description>
		
		<excerpt>nearBuy is a mobile app conceptualized and prototyped in two days at the NYC Reinvent Green Sustainability Hackathon, July 2012.  Challenged with creating an app...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload125.cargocollective.com/1/2/79616/4808563/prt_1358719924.jpg" />

	</item>
		
		
	<item>
		<title>2 Cents</title>
				
		<link>http://hannakangbrown.com/2-Cents</link>

		<comments>http://hannakangbrown.com/following/hannakangbrown.com/2-Cents</comments>

		<pubDate>Sun, 20 Jan 2013 16:10:49 +0000</pubDate>

		<dc:creator>www.hannakangbrown.com</dc:creator>
		
		<category><![CDATA[audio, conversational spaces, Raspberry Pi, Python, Twilio]]></category>

		<guid isPermaLink="false">4637990</guid>

		<description>2 Cents is an audio vending machine that encourages audio interactions between strangers.  

The concept originated in the Designing for Conversational Spaces class by Clay Shirky.  Our group was interested in addressing the challenge of creating audio conversational spaces instead of visual/textual conversational spaces such as online forums and comment threads.  We wanted to bring back the ear and the act of hearing to interactions.

Using Raspberry PI and Twilio, users have two interaction options: 1)Leave a message 2)Listen to a message.  Users can insert a coin to receive a random audio message and also call a Twilio phone tree to add a message to the 2 Cents machine for someone else to hear.  

2 Cents features four categories of messages that can be changed and customized.  The four that were presented in the first prototype was encouragement, ass kicking, wisdom, and random, categories that reflect the needs of the installation environment which was ITP's graduate student space.

Users can insert any coin and press an arcade button to hear a randomly selected message from the phone tree.


Concept &#38; Fabrication: Angela Bond,Hanna Kang-Brown, Doug Kanter, Silva Shih
Engineering: Sean McIntyre
Class: Designing for Conversational Spaces
Instructor: Clay Shirky
Technology: Python, Raspberry Pi, Twilio

&#60;img src="http://payload116.cargocollective.com/1/2/79616/4637990/2Cents1.jpg" width="600" height="420" width_o="600" height_o="420" src_o="http://payload116.cargocollective.com/1/2/79616/4637990/2Cents1_o.jpg" data-mid="25681054"  border="0" align="left"/&#62;&#60;img src="http://payload116.cargocollective.com/1/2/79616/4637990/2cents4.jpg" width="600" height="396" width_o="600" height_o="396" src_o="http://payload116.cargocollective.com/1/2/79616/4637990/2cents4_o.jpg" data-mid="25681052"  border="0" align="left"/&#62;&#60;img src="http://payload116.cargocollective.com/1/2/79616/4637990/2cents3.jpg" width="600" height="411" width_o="600" height_o="411" src_o="http://payload116.cargocollective.com/1/2/79616/4637990/2cents3_o.jpg" data-mid="25681050"  border="0" align="left"/&#62;&#60;img src="http://payload116.cargocollective.com/1/2/79616/4637990/2Cents2.jpg" width="600" height="437" width_o="600" height_o="437" src_o="http://payload116.cargocollective.com/1/2/79616/4637990/2Cents2_o.jpg" data-mid="25681047"  border="0" align="left"/&#62; 



Presentation Link
</description>
		
		<excerpt>2 Cents is an audio vending machine that encourages audio interactions between strangers.    The concept originated in the Designing for Conversational Spaces class...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload116.cargocollective.com/1/2/79616/4637990/prt_1358719423.jpg" />

	</item>
		
		
	<item>
		<title>Pinwheel Symphony</title>
				
		<link>http://hannakangbrown.com/Pinwheel-Symphony</link>

		<comments>http://hannakangbrown.com/following/hannakangbrown.com/Pinwheel-Symphony</comments>

		<pubDate>Wed, 07 Nov 2012 17:55:55 +0000</pubDate>

		<dc:creator>www.hannakangbrown.com</dc:creator>
		
		<category><![CDATA[physical computing]]></category>

		<guid isPermaLink="false">4397788</guid>

		<description>The Pinwheel Symphony is a media controller experiment in which pinwheels are used to control video processing.  Users blow on the pinwheel and the video speeds up in relation to the speed of the wheel's rotation.  We used reed sensors, magnets, MAX Jitter software, and the Arduino Uno.  Project collaborators: Hanna Kang-Brown, Johann Diedrich, and Oya Koseby. 

&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397788/pinwheel-symphony-photo.jpeg" width="500" height="500" width_o="500" height_o="500" src_o="http://payload104.cargocollective.com/1/2/79616/4397788/pinwheel-symphony-photo_o.jpeg" data-mid="23293377"  border="0" align="left"/&#62;

</description>
		
		<excerpt>The Pinwheel Symphony is a media controller experiment in which pinwheels are used to control video processing.  Users blow on the pinwheel and the video speeds up...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload104.cargocollective.com/1/2/79616/4397788/prt_1352332490.jpeg" />

	</item>
		
		
	<item>
		<title>Cockatoo</title>
				
		<link>http://hannakangbrown.com/Cockatoo</link>

		<comments>http://hannakangbrown.com/following/hannakangbrown.com/Cockatoo</comments>

		<pubDate>Wed, 07 Nov 2012 17:42:13 +0000</pubDate>

		<dc:creator>www.hannakangbrown.com</dc:creator>
		
		<category><![CDATA[game, game design]]></category>

		<guid isPermaLink="false">4397658</guid>

		<description>Cockatoo is a charades based game for 6 to 40 players.  Developed by Hanna Kang-Brown, Matt London, Lisa Park, Sean McIntyre, and Patrick Muth for the ITP course, Big Games, it is a game designed to be played by a large number of people from diverse backgrounds with mobility and space constraints in mind.  The game was play tested and developed over a two week period.

How to Play: At the start of the game, players are divided into two groups and given the choice of choosing a cup from two categories: Potpourri or Arts &#38; Entertainment.  Potpourri is a mix of nouns and verbs whereas Arts &#38; Entertainment pertains specifically with film, book, TV, and popular culture references.  Each round lasts for one minute.  One player from each group starts the round by picking a card from the cup and acting it out charades style until the group guesses correctly.  Once the correct answer is guessed, the next person in the group picks a card and performs.  This continues until time is called.  At the end of time, whichever group has the least number of correct guesses must split in half.  The game continues until only two people remain on each team.  The pair that wins the most guesses correctly wins.

&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397658/MG_0058_6.png" width="640" height="427" width_o="640" height_o="427" src_o="http://payload104.cargocollective.com/1/2/79616/4397658/MG_0058_6_o.png" data-mid="23292801"  border="0" align="left"/&#62;&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397658/MG_0019_4.png" width="640" height="427" width_o="640" height_o="427" src_o="http://payload104.cargocollective.com/1/2/79616/4397658/MG_0019_4_o.png" data-mid="23292798"  border="0" align="left"/&#62;&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397658/MG_0009_5.png" width="640" height="427" width_o="640" height_o="427" src_o="http://payload104.cargocollective.com/1/2/79616/4397658/MG_0009_5_o.png" data-mid="23292800"  border="0" align="left"/&#62;&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397658/MG_0069_1.png" width="640" height="427" width_o="640" height_o="427" src_o="http://payload104.cargocollective.com/1/2/79616/4397658/MG_0069_1_o.png" data-mid="23292794"  border="0" align="left"/&#62;&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397658/MG_0067_3.png" width="640" height="427" width_o="640" height_o="427" src_o="http://payload104.cargocollective.com/1/2/79616/4397658/MG_0067_3_o.png" data-mid="23292797"  border="0" align="left"/&#62;</description>
		
		<excerpt>Cockatoo is a charades based game for 6 to 40 players.  Developed by Hanna Kang-Brown, Matt London, Lisa Park, Sean McIntyre, and Patrick Muth for the ITP course,...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload104.cargocollective.com/1/2/79616/4397658/prt_1352331566.png" />

	</item>
		
		
	<item>
		<title>Negative Space Table</title>
				
		<link>http://hannakangbrown.com/Negative-Space-Table</link>

		<comments>http://hannakangbrown.com/following/hannakangbrown.com/Negative-Space-Table</comments>

		<pubDate>Wed, 07 Nov 2012 17:34:19 +0000</pubDate>

		<dc:creator>www.hannakangbrown.com</dc:creator>
		
		<category><![CDATA[projection, paint, Open Frameworks, interaction design]]></category>

		<guid isPermaLink="false">4397625</guid>

		<description>The Negative Space Table is an interactive media table top installation featuring a mix of analog and digital technologies. The table surface is covered in black paper surrounded by a white frame. Users are invited to paint on the black paper with white paint. As they paint, a camera sensor detects the white paint and projects moving images and graphic animations onto the surface. Users experience a dynamic digital/analog interplay and discover a new world of animation within their own painting.

Materials: Camera sensor, IR filter, projector, MDF, black kraft paper, white acrylic paint, OpenFramworks.

Designers: Hanna Kang-Brown and Adria Navarro

&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397625/negativespace_proposal.jpg" width="670" height="948" width_o="1239" height_o="1754" src_o="http://payload104.cargocollective.com/1/2/79616/4397625/negativespace_proposal_o.jpg" data-mid="27678243"  border="0" align="left"/&#62;&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397625/P1030628.jpeg" width="640" height="428" width_o="640" height_o="428" src_o="http://payload104.cargocollective.com/1/2/79616/4397625/P1030628_o.jpeg" data-mid="23292515"  border="0" align="left"/&#62;&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397625/P1030623.jpeg" width="640" height="428" width_o="640" height_o="428" src_o="http://payload104.cargocollective.com/1/2/79616/4397625/P1030623_o.jpeg" data-mid="23292518"  border="0" align="left"/&#62;&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397625/ns3.jpg" width="670" height="502" width_o="2048" height_o="1536" src_o="http://payload104.cargocollective.com/1/2/79616/4397625/ns3_o.jpg" data-mid="27678237"  border="0" align="left"/&#62;&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397625/ns2.jpg" width="670" height="502" width_o="2048" height_o="1536" src_o="http://payload104.cargocollective.com/1/2/79616/4397625/ns2_o.jpg" data-mid="27678240"  border="0" align="left"/&#62;</description>
		
		<excerpt>The Negative Space Table is an interactive media table top installation featuring a mix of analog and digital technologies. The table surface is covered in black...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload104.cargocollective.com/1/2/79616/4397625/prt_1352331198.jpeg" />

	</item>
		
		
	<item>
		<title>Jesa</title>
				
		<link>http://hannakangbrown.com/Jesa</link>

		<comments>http://hannakangbrown.com/following/hannakangbrown.com/Jesa</comments>

		<pubDate>Wed, 07 Nov 2012 17:30:30 +0000</pubDate>

		<dc:creator>www.hannakangbrown.com</dc:creator>
		
		<category><![CDATA[performance art, installation art, RFID, projection]]></category>

		<guid isPermaLink="false">4397600</guid>

		<description>A multimedia installation and performance piece exploring the confluence of the sacred and profane, object significance to memory, and grieving in historic and contemporary meaningful ways.

A collaboration between Hanna Kang-Brown &#38; Bona Kim

Materials:  Folding Screen (foam board, muslin, hinges), floor mat, 2 Korean traditional tables, Digital Fabrication: Clay/Acrylic ceremonial vessels and candlesticks, RFID readers and tags, Processing



&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397600/jesa-photo.png" width="600" height="400" width_o="600" height_o="400" src_o="http://payload104.cargocollective.com/1/2/79616/4397600/jesa-photo_o.png" data-mid="23292448"  border="0" align="left"/&#62;&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397600/final_concept3.jpg" width="670" height="517" width_o="1650" height_o="1275" src_o="http://payload104.cargocollective.com/1/2/79616/4397600/final_concept3_o.jpg" data-mid="27677928"  border="0" align="left"/&#62;&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397600/jesa2.jpg" width="670" height="517" width_o="1650" height_o="1275" src_o="http://payload104.cargocollective.com/1/2/79616/4397600/jesa2_o.jpg" data-mid="27678124"  border="0" align="left"/&#62;&#60;img src="http://payload104.cargocollective.com/1/2/79616/4397600/jesa3.jpg" width="670" height="517" width_o="1650" height_o="1275" src_o="http://payload104.cargocollective.com/1/2/79616/4397600/jesa3_o.jpg" data-mid="27678127"  border="0" align="left"/&#62;</description>
		
		<excerpt>A multimedia installation and performance piece exploring the confluence of the sacred and profane, object significance to memory, and grieving in historic and...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload104.cargocollective.com/1/2/79616/4397600/prt_1352330957.png" />

	</item>
		
		
	<item>
		<title>Bouncing Balls</title>
				
		<link>http://hannakangbrown.com/Bouncing-Balls</link>

		<comments>http://hannakangbrown.com/following/hannakangbrown.com/Bouncing-Balls</comments>

		<pubDate>Wed, 07 Nov 2012 14:46:40 +0000</pubDate>

		<dc:creator>www.hannakangbrown.com</dc:creator>
		
		<category><![CDATA[performance art]]></category>

		<guid isPermaLink="false">4396369</guid>

		<description> 

Bouncing Balls is a collective performance art experience, interpreting computer programming commands into analog commands for a physical environment.  Taking the basic Processing sketch of bouncing balls, Jee Won Kim and I probed the concept of commands in controlling animations and the act of programming commands, creating a physical environment in which a group of people could collectively explore the concepts with their bodies and each other.

This project was developed for Recurring Concepts in Art with Georgia Krantz, a NYU ITP Spring 2012 course.

Artists: Hanna Kang-Brown, Jee Won Kim
</description>
		
		<excerpt>   Bouncing Balls is a collective performance art experience, interpreting computer programming commands into analog commands for a physical environment.  Taking...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload104.cargocollective.com/1/2/79616/4396369/prt_1352320899.png" />

	</item>
		
		
	<item>
		<title>Booker Prize Data Visualization</title>
				
		<link>http://hannakangbrown.com/Booker-Prize-Data-Visualization</link>

		<comments>http://hannakangbrown.com/following/hannakangbrown.com/Booker-Prize-Data-Visualization</comments>

		<pubDate>Fri, 26 Oct 2012 09:45:19 +0000</pubDate>

		<dc:creator>www.hannakangbrown.com</dc:creator>
		
		<category><![CDATA[data visualization]]></category>

		<guid isPermaLink="false">4327713</guid>

		<description>Using data from  The Guardian's Data Source, I created an infographic about Booker Prize book sales pre and post award from 2000-2011. When you hover over the pre-award sales, information about the book and percentage of growth appear.

Click here for an interactive experience. My code can be found here.

&#60;img src="http://payload101.cargocollective.com/1/2/79616/4327713/LittleSnapper.jpg" width="670" height="479" width_o="1073" height_o="768" src_o="http://payload101.cargocollective.com/1/2/79616/4327713/LittleSnapper_o.jpg" data-mid="22868501"  border="0" align="left"/&#62;&#60;img src="http://payload101.cargocollective.com/1/2/79616/4327713/bookerprizesnap2.png" width="670" height="479" width_o="1080" height_o="773" src_o="http://payload101.cargocollective.com/1/2/79616/4327713/bookerprizesnap2_o.png" data-mid="22868183"  border="0" align="left"/&#62;</description>
		
		<excerpt>Using data from  The Guardian's Data Source, I created an infographic about Booker Prize book sales pre and post award from 2000-2011. When you hover over the...</excerpt>

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		<media:thumbnail url="http://payload101.cargocollective.com/1/2/79616/4327713/prt_1351262700.jpg" />

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