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<channel>
	<title>Bibuz</title>
	<link>http://cargocollective.com</link>
	<description>Bibuz</description>
	<pubDate>Sat, 10 Sep 2011 18:02:24 +0000</pubDate>
	<generator>http://cargocollective.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Lucky Day - VFS Demoreel</title>
				
		<link>http://cargocollective.com/Bibuz/Lucky-Day-VFS-Demoreel</link>

		<comments>http://cargocollective.com/Bibuz/following/Bibuz/Lucky-Day-VFS-Demoreel</comments>

		<pubDate>Sat, 10 Sep 2011 18:02:24 +0000</pubDate>

		<dc:creator>Bibuz</dc:creator>
		
		<category><![CDATA[Animation - Short Film]]></category>

		<guid isPermaLink="false">1630387</guid>

		<description>I am a recent graduate from VFS where I attended to the "Digital Character Animation" 6 months program. Here you can see how I developped my Final Project


::  Lucky Day ::
This is my Final Short Film animated in the last 5 weeks of the program. 
Enjoy ! ;)
(Everything was made by me)

This shortfilm is a SILVER WINNER at Telly Awards 2012 (student category)
and BRONZE WINNER (Use of Humor category)






::  Matte Painting ::
This Matte Painting was done, as a courtesy, by a friend of mine: 
Flavio Valenzi (https://www.facebook.com/pages/Flavio-Valenzi-Arts/155291784528717) 

&#60;img src="http://payload.cargocollective.com/1/3/124587/1630387/332705_252265771497984_155291784528717_728286_1264467477_o.jpg" width="670" height="89" width_o="1200" height_o="160" src_o="http://payload.cargocollective.com/1/3/124587/1630387/332705_252265771497984_155291784528717_728286_1264467477_o_o.jpg" data-mid="12315927"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1630387/336147_252265854831309_155291784528717_728287_1789341993_o.jpg" width="670" height="191" width_o="1200" height_o="343" src_o="http://payload.cargocollective.com/1/3/124587/1630387/336147_252265854831309_155291784528717_728287_1789341993_o_o.jpg" data-mid="12315929"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1630387/326576_252266038164624_155291784528717_728288_1674342867_o.jpg" width="670" height="451" width_o="1200" height_o="808" src_o="http://payload.cargocollective.com/1/3/124587/1630387/326576_252266038164624_155291784528717_728288_1674342867_o_o.jpg" data-mid="12315938"  border="0" align="left"/&#62;
	Fullscreen




::  Render Test ::
First render test for the look of my short film.
I need to fix the mask layer, the depth of field, some textures and eye's light.

The Animation is still Work in Progress.






:: End Term 2 Presentation ::
Presentation of the main animation assignments in the first and second term at VFS.
(all works are Work in Progress)

Animation by me.
Rigging provided by VFS.


- Acting Assignment (wip)
- Lever Pull (wip)
- Acting Group Assignment (wip)
- Change of emotion (wip)
- Lift &#38; Walk (wip)
- BlendShape Test



  
 
  
 
 
 
:: Rigging and BlendShape Test ::
tried some posing for the mouth rig (Jaw, tongue, teeth) before start the blendshape.
Also testing the Skin Weight around the geometry.

&#60;img src="http://payload.cargocollective.com/1/3/124587/1630387/tongue1.jpg" width="670" height="359" width_o="1730" height_o="929" src_o="http://payload.cargocollective.com/1/3/124587/1630387/tongue1_o.jpg" data-mid="10827805"  border="0" align="left"/&#62;

For the Reaper I made a double controller.
One of this is able to switch from one pivot to another based on the rotation of the jaw.
Here a quick example:






 
 
 
 
  
 
:: Texture and Render Test ::
Setting of the texture, shader and render with Mental ray and Renderman:
(Click on the image for see the next one)
&#60;img src="http://payload.cargocollective.com/1/3/124587/1630387/Untitled-22.jpg" width="578" height="925" width_o="578" height_o="925" src_o="http://payload.cargocollective.com/1/3/124587/1630387/Untitled-22_o.jpg" data-mid="10827636"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1630387/Untitled-11.jpg" width="578" height="925" width_o="578" height_o="925" src_o="http://payload.cargocollective.com/1/3/124587/1630387/Untitled-11_o.jpg" data-mid="10827640"  border="0" align="left"/&#62; 

 
 
 
 
 
 
 
:: Modeling Progress ::
Modeling progress of my two Characters:
(Click on the image for see the next one)
&#60;img src="http://payload.cargocollective.com/1/3/124587/1630387/progression_modeling3ok.jpg" width="578" height="1000" width_o="578" height_o="1000" src_o="http://payload.cargocollective.com/1/3/124587/1630387/progression_modeling3ok_o.jpg" data-mid="10827233"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1630387/bo.jpg" width="670" height="238" width_o="2048" height_o="728" src_o="http://payload.cargocollective.com/1/3/124587/1630387/bo_o.jpg" data-mid="10827237"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1630387/aaaaaaaaaaa.jpg" width="670" height="441" width_o="1920" height_o="1266" src_o="http://payload.cargocollective.com/1/3/124587/1630387/aaaaaaaaaaa_o.jpg" data-mid="11411675"  border="0" align="left"/&#62;

 
 
 
 
 
 
 

:: End Term 1 Presentation ::
Presentation of the main assignments in the first term at VFS
(all works are Work in Progress) 

Animation by me.
Rigging provided by VFS.

</description>
		
		<excerpt>I am a recent graduate from VFS where I attended to the "Digital Character Animation" 6 months program. Here you can see how I developped my Final Project   :: ...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/124587/1630387/prt_1323594347.jpg" />

	</item>
		
		
	<item>
		<title>3D + Photoshop</title>
				
		<link>http://cargocollective.com/Bibuz/3D-Photoshop</link>

		<comments>http://cargocollective.com/Bibuz/following/Bibuz/3D-Photoshop</comments>

		<pubDate>Sun, 07 Aug 2011 19:50:40 +0000</pubDate>

		<dc:creator>Bibuz</dc:creator>
		
		<category><![CDATA[3D, Photoshop, Digital Image]]></category>

		<guid isPermaLink="false">1832146</guid>

		<description>During free time i like play with photoshop and try match different software.

FINAL IMAGE
&#60;img src="http://payload.cargocollective.com/1/3/124587/1832146/H.jpg" width="670" height="345" width_o="1396" height_o="720" src_o="http://payload.cargocollective.com/1/3/124587/1832146/H_o.jpg" data-mid="9049249"  border="0" align="left"/&#62;

Basic Render
&#60;img src="http://payload.cargocollective.com/1/3/124587/1832146/1.jpg" width="670" height="345" width_o="1396" height_o="720" src_o="http://payload.cargocollective.com/1/3/124587/1832146/1_o.jpg" data-mid="9049239"  border="0" align="left"/&#62;

Lighting
&#60;img src="http://payload.cargocollective.com/1/3/124587/1832146/A.jpg" width="670" height="345" width_o="1396" height_o="720" src_o="http://payload.cargocollective.com/1/3/124587/1832146/A_o.jpg" data-mid="9049240"  border="0" align="left"/&#62;

Color
&#60;img src="http://payload.cargocollective.com/1/3/124587/1832146/B.jpg" width="670" height="345" width_o="1396" height_o="720" src_o="http://payload.cargocollective.com/1/3/124587/1832146/B_o.jpg" data-mid="9049241"  border="0" align="left"/&#62;

More pink
&#60;img src="http://payload.cargocollective.com/1/3/124587/1832146/C.jpg" width="670" height="345" width_o="1396" height_o="720" src_o="http://payload.cargocollective.com/1/3/124587/1832146/C_o.jpg" data-mid="9049242"  border="0" align="left"/&#62;

More blu
&#60;img src="http://payload.cargocollective.com/1/3/124587/1832146/D.jpg" width="670" height="345" width_o="1396" height_o="720" src_o="http://payload.cargocollective.com/1/3/124587/1832146/D_o.jpg" data-mid="9049243"  border="0" align="left"/&#62;

Add shadow
&#60;img src="http://payload.cargocollective.com/1/3/124587/1832146/E.jpg" width="670" height="345" width_o="1396" height_o="720" src_o="http://payload.cargocollective.com/1/3/124587/1832146/E_o.jpg" data-mid="9049246"  border="0" align="left"/&#62;

Add wire frame
&#60;img src="http://payload.cargocollective.com/1/3/124587/1832146/F.jpg" width="670" height="345" width_o="1396" height_o="720" src_o="http://payload.cargocollective.com/1/3/124587/1832146/F_o.jpg" data-mid="9049247"  border="0" align="left"/&#62;

Add negative shape
&#60;img src="http://payload.cargocollective.com/1/3/124587/1832146/G.jpg" width="670" height="345" width_o="1396" height_o="720" src_o="http://payload.cargocollective.com/1/3/124587/1832146/G_o.jpg" data-mid="9049248"  border="0" align="left"/&#62;
</description>
		
		<excerpt>During free time i like play with photoshop and try match different software.  FINAL IMAGE   Basic Render   Lighting   Color   More pink   More blu   Add shadow  ...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/124587/1832146/prt_1312764175.jpg" />

	</item>
		
		
	<item>
		<title>Visual Identity</title>
				
		<link>http://cargocollective.com/Bibuz/Visual-Identity</link>

		<comments>http://cargocollective.com/Bibuz/following/Bibuz/Visual-Identity</comments>

		<pubDate>Sat, 06 Aug 2011 04:24:59 +0000</pubDate>

		<dc:creator>Bibuz</dc:creator>
		
		<category><![CDATA[Graphic Design, Logo, Identity]]></category>

		<guid isPermaLink="false">1826894</guid>

		<description>Beatrice Ciampi Identity
All rights reserved - © Copyright


This is the Visual Identity project for myself.
Graphic development and Identity Guidlines.

&#60;img src="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-03.jpg" width="670" height="473" width_o="1169" height_o="827" src_o="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-03_o.jpg" data-mid="9019362"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-04.jpg" width="670" height="473" width_o="1169" height_o="827" src_o="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-04_o.jpg" data-mid="9019363"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-05.jpg" width="670" height="473" width_o="1169" height_o="827" src_o="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-05_o.jpg" data-mid="9019365"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-06.jpg" width="670" height="473" width_o="1169" height_o="827" src_o="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-06_o.jpg" data-mid="9019369"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-07.jpg" width="670" height="473" width_o="1169" height_o="827" src_o="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-07_o.jpg" data-mid="9019370"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-08.jpg" width="670" height="947" width_o="827" height_o="1169" src_o="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-08_o.jpg" data-mid="9019371"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-09.jpg" width="670" height="473" width_o="1169" height_o="827" src_o="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-09_o.jpg" data-mid="9019373"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-10.jpg" width="670" height="473" width_o="1169" height_o="827" src_o="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-10_o.jpg" data-mid="9019375"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-11.jpg" width="670" height="473" width_o="1169" height_o="827" src_o="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-11_o.jpg" data-mid="9019376"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-12.jpg" width="670" height="473" width_o="1169" height_o="827" src_o="http://payload.cargocollective.com/1/3/124587/1826894/ident_1-12_o.jpg" data-mid="9019379"  border="0" align="left"/&#62;</description>
		
		<excerpt>Beatrice Ciampi Identity All rights reserved - © Copyright   This is the Visual Identity project for myself. Graphic development and Identity Guidlines.  </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/124587/1826894/prt_1312622728.jpg" />

	</item>
		
		
	<item>
		<title>Animation Test</title>
				
		<link>http://cargocollective.com/Bibuz/Animation-Test</link>

		<comments>http://cargocollective.com/Bibuz/following/Bibuz/Animation-Test</comments>

		<pubDate>Thu, 23 Jun 2011 00:45:40 +0000</pubDate>

		<dc:creator>Bibuz</dc:creator>
		
		<category><![CDATA[3D, Animation,]]></category>

		<guid isPermaLink="false">1633348</guid>

		<description>These are some short 3D Animation test I made for fun during my free time. 
I always like to experiment new styles and techniques.

Animation Test 1



Animation Test 2




Animation Test 3

</description>
		
		<excerpt>These are some short 3D Animation test I made for fun during my free time.  I always like to experiment new styles and techniques.  Animation Test 1    Animation...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/124587/1633348/prt_1308807907.jpg" />

	</item>
		
		
	<item>
		<title>Z-Brush</title>
				
		<link>http://cargocollective.com/Bibuz/Z-Brush</link>

		<comments>http://cargocollective.com/Bibuz/following/Bibuz/Z-Brush</comments>

		<pubDate>Thu, 23 Jun 2011 00:41:23 +0000</pubDate>

		<dc:creator>Bibuz</dc:creator>
		
		<category><![CDATA[Z-Brush]]></category>

		<guid isPermaLink="false">1633342</guid>

		<description>Poject made as Exam for Z-brush course 
- III Year -  Digital &#38; Virtual 2009 by IED

Request: Plan and Develop an offer for a Videogame.

Things to develop: 
- Character's Mesh
- Texture
- Compositing for Contextualization of the mesh
- Presentation Art Book (Explain the work)

This project was realized with 3D Studio Max, Z-brush and Photoshop


Here some pages from the presentation Art Book:

&#60;img src="http://payload.cargocollective.com/1/3/124587/1633342/1236831258304621.jpg" width="599" height="395" width_o="599" height_o="395" src_o="http://payload.cargocollective.com/1/3/124587/1633342/1236831258304621_o.jpg" data-mid="13708801"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1633342/1236831258304779.jpg" width="477" height="675" width_o="477" height_o="675" src_o="http://payload.cargocollective.com/1/3/124587/1633342/1236831258304779_o.jpg" data-mid="13708802"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1633342/1236831258304985.jpg" width="474" height="671" width_o="474" height_o="671" src_o="http://payload.cargocollective.com/1/3/124587/1633342/1236831258304985_o.jpg" data-mid="13708804"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1633342/1236831258307456.jpg" width="526" height="681" width_o="526" height_o="681" src_o="http://payload.cargocollective.com/1/3/124587/1633342/1236831258307456_o.jpg" data-mid="13708808"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1633342/1236831258308154.jpg" width="478" height="676" width_o="478" height_o="676" src_o="http://payload.cargocollective.com/1/3/124587/1633342/1236831258308154_o.jpg" data-mid="13708814"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1633342/1236831258308240.jpg" width="545" height="410" width_o="545" height_o="410" src_o="http://payload.cargocollective.com/1/3/124587/1633342/1236831258308240_o.jpg" data-mid="13708819"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1633342/1236831258308418.jpg" width="433" height="613" width_o="433" height_o="613" src_o="http://payload.cargocollective.com/1/3/124587/1633342/1236831258308418_o.jpg" data-mid="13708823"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1633342/1236831258308548.jpg" width="443" height="627" width_o="443" height_o="627" src_o="http://payload.cargocollective.com/1/3/124587/1633342/1236831258308548_o.jpg" data-mid="13708826"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1633342/1236831258308751.jpg" width="600" height="849" width_o="600" height_o="849" src_o="http://payload.cargocollective.com/1/3/124587/1633342/1236831258308751_o.jpg" data-mid="13708828"  border="0" align="left"/&#62;
	Fullscreen
</description>
		
		<excerpt>Poject made as Exam for Z-brush course  - III Year -  Digital &#38; Virtual 2009 by IED  Request: Plan and Develop an offer for a Videogame.  Things to develop:  -...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/124587/1633342/prt_1327920177.jpg" />

	</item>
		
		
	<item>
		<title>Personal Presentation</title>
				
		<link>http://cargocollective.com/Bibuz/Personal-Presentation</link>

		<comments>http://cargocollective.com/Bibuz/following/Bibuz/Personal-Presentation</comments>

		<pubDate>Thu, 23 Jun 2011 00:29:58 +0000</pubDate>

		<dc:creator>Bibuz</dc:creator>
		
		<category><![CDATA[Motion, Graphic, After Effect,]]></category>

		<guid isPermaLink="false">1633320</guid>

		<description>Project made as After Effect Exam during III year at IED

Concept:
Who i am in 30 sec of Motion Graphic 

</description>
		
		<excerpt>Project made as After Effect Exam during III year at IED  Concept: Who i am in 30 sec of Motion Graphic   </excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/124587/1633320/prt_1308806941.png" />

	</item>
		
		
	<item>
		<title>Lore - The Game</title>
				
		<link>http://cargocollective.com/Bibuz/Lore-The-Game</link>

		<comments>http://cargocollective.com/Bibuz/following/Bibuz/Lore-The-Game</comments>

		<pubDate>Wed, 22 Jun 2011 20:50:47 +0000</pubDate>

		<dc:creator>Bibuz</dc:creator>
		
		<category><![CDATA[3D, Animation, VideoGame]]></category>

		<guid isPermaLink="false">1632651</guid>

		<description>This is the Thesis's Project of Digital &#38; Virtual Class 2009 at IED.
You can read more at http://www.lorethegame.com

My role was Team Coordinator for the Video Trailer below (manage the team work) 
and 3D Leader Animator and TD.
I realizied also everything about Rigging and Skinning.
I collaborated with the Graphic Team for the Storyboard solution, Layout and Direction of the video.

Video Trailer


Time Working:  2,5 month (render including)
Plugin Used:  CAT rig, Real Flow, V-ray
Post Production:  After Effects


For the realization of the game, we developped a MOD (graphic conversion of game) 
based on Unreal 3 Engine.
The production pipeline for Character and Envarionments was therefore performed according to the standard used in the big company.

Video Test of the Game



We also realized a professional Art Book of 176 pages.
The Art Book is Avaliable on the official website in .PDF format.
It shows the concept, the videogame story and the creative process.

CONCEPT ART
&#60;img src="http://payload.cargocollective.com/1/3/124587/1632651/4572aca9895e6a50ffd81fbe4e81198e.jpg" width="600" height="423" width_o="600" height_o="423" src_o="http://payload.cargocollective.com/1/3/124587/1632651/4572aca9895e6a50ffd81fbe4e81198e_o.jpg" data-mid="8004143"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1632651/76d48ebd00afe09b9024785f6db7efa2.jpg" width="600" height="284" width_o="600" height_o="284" src_o="http://payload.cargocollective.com/1/3/124587/1632651/76d48ebd00afe09b9024785f6db7efa2_o.jpg" data-mid="8004149"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1632651/e3f0158a6f2f7a6d9c086cff66bcaec9.jpg" width="600" height="284" width_o="600" height_o="284" src_o="http://payload.cargocollective.com/1/3/124587/1632651/e3f0158a6f2f7a6d9c086cff66bcaec9_o.jpg" data-mid="8004159"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1632651/752d31fbe188e4d4c48d9a599add3ab0.jpg" width="600" height="383" width_o="600" height_o="383" src_o="http://payload.cargocollective.com/1/3/124587/1632651/752d31fbe188e4d4c48d9a599add3ab0_o.jpg" data-mid="8004168"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1632651/670b2ab9d1e8407ea2dc38963fb265dc.jpg" width="600" height="423" width_o="600" height_o="423" src_o="http://payload.cargocollective.com/1/3/124587/1632651/670b2ab9d1e8407ea2dc38963fb265dc_o.jpg" data-mid="8004170"  border="0" align="left"/&#62;&#60;img src="http://payload.cargocollective.com/1/3/124587/1632651/2b7b12b1534d75aaf1927e1bcb45473b.jpg" width="600" height="423" width_o="600" height_o="423" src_o="http://payload.cargocollective.com/1/3/124587/1632651/2b7b12b1534d75aaf1927e1bcb45473b_o.jpg" data-mid="8004172"  border="0" align="left"/&#62;


Backstage and Making Of Video
Making of - Lore the Game from Beatrice Ciampi on Vimeo.</description>
		
		<excerpt>This is the Thesis's Project of Digital &#38; Virtual Class 2009 at IED. You can read more at http://www.lorethegame.com  My role was Team Coordinator for the Video...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/124587/1632651/prt_1308793137.png" />

	</item>
		
		
	<item>
		<title>Personal Thesis Project</title>
				
		<link>http://cargocollective.com/Bibuz/Personal-Thesis-Project</link>

		<comments>http://cargocollective.com/Bibuz/following/Bibuz/Personal-Thesis-Project</comments>

		<pubDate>Wed, 22 Jun 2011 20:35:46 +0000</pubDate>

		<dc:creator>Bibuz</dc:creator>
		
		<category><![CDATA[3D, Animation, Short Film,]]></category>

		<guid isPermaLink="false">1632633</guid>

		<description>My personal thesis's project for Digital &#38; Virtual course 2009 at IED.

3D Studio Max + Final Toon + CAT rig 
Time Working:  2 weeks

Staff: 
Beatrice Ciampi: Animator, TD and Layout.
Jose Augusto David: Modeling, Texturing and Lighting.
Flavio Valenzi: Concept Design.



Concept idea:
"...If you are a creative person, but for some reason you can't express your creativity, or you are unable to comunicate or self-fulfilment, so... come to the our school becouse we can help you to make great things!"
"...if you are an artist, but for some reason you can't broadcast your talent, so... come to our school where we can teach you the right way to express yourself..."</description>
		
		<excerpt>My personal thesis's project for Digital &#38; Virtual course 2009 at IED.  3D Studio Max + Final Toon + CAT rig  Time Working:  2 weeks  Staff:  Beatrice Ciampi:...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/124587/1632633/prt_1308792781.png" />

	</item>
		
		
	<item>
		<title>Wanna Play?</title>
				
		<link>http://cargocollective.com/Bibuz/Wanna-Play</link>

		<comments>http://cargocollective.com/Bibuz/following/Bibuz/Wanna-Play</comments>

		<pubDate>Wed, 22 Jun 2011 20:30:23 +0000</pubDate>

		<dc:creator>Bibuz</dc:creator>
		
		<category><![CDATA[3D, Animation, Short Film,]]></category>

		<guid isPermaLink="false">1632600</guid>

		<description>Project made as 3D Exam during II year at IED (2008)
This was the first short I ever made.

The Slogan at the end says:
"don't try to find the happiness in your dream... if you open your eyes you can find it near yourself." 
3D Studio Max + Vray
Time Working:  1 month
Used:  Biped, Bones, Reactor, Particle System, Cloth.

Staff:
Beatrice Ciampi: Animator, TD and Layout.
Jose Augusto David: Modeling, Texturing and Lighting.

</description>
		
		<excerpt>Project made as 3D Exam during II year at IED (2008) This was the first short I ever made.  The Slogan at the end says: "don't try to find the happiness in your...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/124587/1632600/prt_1308792598.png" />

	</item>
		
		
	<item>
		<title>Animation Showreel :: 2011</title>
				
		<link>http://cargocollective.com/Bibuz/Animation-Showreel-2011</link>

		<comments>http://cargocollective.com/Bibuz/following/Bibuz/Animation-Showreel-2011</comments>

		<pubDate>Wed, 22 Jun 2011 20:22:29 +0000</pubDate>

		<dc:creator>Bibuz</dc:creator>
		
		<category><![CDATA[Showreel 2011, 2010]]></category>

		<guid isPermaLink="false">1630437</guid>

		<description>Animation Showreel :: Dec 2011


SHOTLIST
0:02 Lucky day -- Responsible of Everything
(Maya 2012, Mental ray)

0:25 Acting Assignment -- Animation, rig provided by VFS 
(Maya 2012)

0:35 Pull&#38;Push Assignment -- Animation, rig provided by VFS 
(Maya 2012)

0:41 Lucky day -- Responsible of Everything
(Maya 2012, Mental ray)

0:55 Personal Thesis -- Animation, Layout, Direction, TD 
(3D Studio Max, Final Render, CAT rig) 2009

1:00 Lore The Game -- Animation, Layout, Direction, TD 
(3D Studio Max, V-ray, Real Flow, CAT rig) 2009

1:07 Personal Project "wanna play" -- Animation, Layout, Direction, TD 
(3D Studio Max, V-ray, Cloth Fx, Biped rig) 2008


3
 Motion Graphic Showreel::2010 from Beatrice Ciampi on Vimeo.


5

Motion Graphic Showreel :: 2010
Projects made for:
- Johnson &#38; Johnson Medical
- Barilla
- Trenitalia
- Telepass
- Ministero dello Sviluppo Economico
</description>
		
		<excerpt>Animation Showreel :: Dec 2011   SHOTLIST 0:02 Lucky day -- Responsible of Everything (Maya 2012, Mental ray)  0:25 Acting Assignment -- Animation, rig provided by...</excerpt>

		<!--<wfw:commentRss></wfw:commentRss>-->

		<media:thumbnail url="http://payload.cargocollective.com/1/3/124587/1630437/prt_1325848099.jpg" />

	</item>
		
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