OfficeUS Atlas, compiles and interprets the research assembled in the exhibition’s OfficeUS Repository, an archive of nearly 1,000 projects produced by U.S. offices abroad between 1914-2014.
A massive, 1,232-page compendium, Atlas is structured around a highly organized mix of firm profiles, project data, press records, and infographics that detail the transformations of the U.S. architectural office and its international impact over the past century.
Atlas features a timeline of 675 projects abroad by 169 US offices, illustrated by over 1,200 photographs and architectural drawings.
OfficeUS Atlas is published in partnership by Lars Müller Publishers and Storefront for Art and Architecture, the lead organizer of OfficeUS.
Designed with Pentagram
Graphic Design: Rona Binay & Benjamin Critton
As part of NYCxDesign, the students of the MFA in Products of Design at the School of Visual Arts present ALSO!, a series of interactions that explore how we experience new design. The work comes out of a 5-week class called Design Performance which explores design exhibition beyond the pedestal, focusing in on interaction, participation, and staging new behaviors.
Through a roving set of mobile interventions —both cart-based and human-worn— visitors to the show participate in an unfolding narrative around celebration, sustainability, digital mediation, storytelling, and scale, each expanding the conversation around design beyond form, function, and materiality. There are 6 mobile “stations” to the ALSO! Project. Each “hacks” the exhibition, prompting visitors to see design through a variety of new lenses.
Objects would have a lot to tell us if only they could speak.
Design moments, living unassumingly within the exhibition space.
Ephemera into facade―catalogue to camouflage via die-cutting.
How very different the world appears when scale is amplified.
The show via kaleidoscope; composition through a variety of filters.
Your telephone, on a journey, to and from a vantage point high above.
Press: The New York Times
, Design Boom
, Tree Hugger
, Design Within Reach
, MoCo Loco
, Design Milk
Creative Director: Eric Mika
Design Lead: Rona Binay
Front End Development : Oriol Ferrer Mesià
Kiosk Development: Gal Sasson
Project Management: Keeli Shaw
The BioDesign Studio is a permanent exhibition created by The Tech Museum of Innovation in San Jose and NYC-based experience design studio, Local Projects. For the first time ever, it makes the burgeoning — and complex — fields of synthetic biology, bioengineering, biological design and DIY biology accessible to the public in an engaging and tangible way. To demystify these cutting-edge fields and technologies, visitors are able to play, tinker and design with the building blocks of life…literally.
At the Living Colors Lab, visitors use real lab equipment to create their own new life forms at a wet lab, where they can change the colors of live bacteria colonies by adding different types of DNA.
Visitors can manipulate genetically-derived behaviors found in nature to create digital lifeforms at the Creature Creation Station. Using physical blocks that represent real genetic functions, visitors construct their cell and release it into an immersive digital environment. The exhibit’s open-ended structure allows users to choose their own goal for their creature, as well as how it lives or dies through interactions with other visitors’ creations.
The Pattern Design exhibit is the first in a museum to interactively visualize the Turing Patterns, evolutionary theorems developed by the father of computing Alan Turing. Visitors can create stripes, spots, and patterns by manipulating cellular behavior using software that brings this pioneering evolutionary science to life.
Fast Co, the Most Innovative UX of the Year
Innovation by Design Awards
2016 Finalist for Graphic Design & Data Visualization
2016 Finalist for Spaces, Places, Cities
2016 Finalist for User Experience
Interaction Design Awards
2017 Finalist for Engaging
Cornhole Board, American Design Club, NYC
Board designed for American Design Club as part of The Cornhole Project.
Designed in collaboration with Elisa Werbler
Shop at coolhunting.com
Game Design, Iconography
The Museum of the City of New York’s first permanent exhibition, New York at Its Core, explores New York’s entire history. The three core exhibits feature an ambitious amalgam of history and technology, objects and data. Here, New Yorkers and visitors from around the world can discover, investigate, and discuss the full sweep of the past, present, and future of one of history’s greatest metropolises.
Activity Tables and Streetscape Wall
The culminating exhibit in the gallery allows visitors to create their own city of the future design. They can add vegetation, transportation, rooms for mixed-use housing, alternative energy, and even populate their designs with real New Yorkers. After sending their designs to the large installation pictured below, visitors can step inside their own creations using Kinect motion sensor technology, and play-act alongside virtual neighbors in a city of their own creation.
Art Director: Paul Hoppe
Visual Designer: Rona Binay
Software Development: Gal Sasson
Motion Designer: Sean Ye, Kai Su
UX Designer: Mateo Zlatar
Project Manager: Kate Watson
Designed with Local Projects
Also seen in
the New York Times
The Creator's Project