We've made a prototype for our very first, original, 2D puzzle adventure game called Pico. This initial version was developed for the Windows PC platform, playable via a computer mouse.
The idea is to make a game where popups are actually relevant to the main gameplay, and to make the experience fun.
Pico's search for Father lures him away from the safe haven of the church, into the forest where an evil spirit lurks, spreading its poison on the town. The story begins Pico's nightmare, and progresses from a quest for Father to saving the town.
Festival of Independent Games
Pico is a 2013 IndieCade Finalist. The list this year was selected from over 800 entries, and we're so excited to play some of the amazing games to be showcased at the festival. See you there!
Our main gameplay mechanic reinforces the search for a lost one through piecing together clues that pop up along the way.