Fullscreen
I designed an e-commerce site for video games, delivered in the browser. It never launched, and InstantAction.com ended up being discontinued by Interactive Corp, the primary source of funding. I had to give a lot of thought towards expandability, as the site was supposed to support thousands of games.
I also gave the homepage a facelift, designed a couple satellite pages for iPhone games (MarbleBlast and Flipt), countless avatars, flash banner advertisements, and a UI re-design for the game Fallen Empire: Legions.
The Secret of Monkey Island: SE by LucasArts was the first game to use IA's embed tech; the first embed-able video game ever.
Since it was a small company and I was the lead visual designer, I also designed the company business cards, created designs for game conference displays, and was one of the designers involved in the re-branding.
Credits: UI Design, Icon/Logo Design, Motion Graphics, Flash Banners
Build/Game Integration: Garage Games Dev Team
I designed an e-commerce site for video games, delivered in the browser. It never launched, and InstantAction.com ended up being discontinued by Interactive Corp, the primary source of funding. I had to give a lot of thought towards expandability, as the site was supposed to support thousands of games.
I also gave the homepage a facelift, designed a couple satellite pages for iPhone games (MarbleBlast and Flipt), countless avatars, flash banner advertisements, and a UI re-design for the game Fallen Empire: Legions.
The Secret of Monkey Island: SE by LucasArts was the first game to use IA's embed tech; the first embed-able video game ever.
Since it was a small company and I was the lead visual designer, I also designed the company business cards, created designs for game conference displays, and was one of the designers involved in the re-branding.
Credits: UI Design, Icon/Logo Design, Motion Graphics, Flash Banners
Build/Game Integration: Garage Games Dev Team








