Roundhouse Agency is the social media agency of record for Xbox, and within that role I've designed countless Facebook tabs, apps, and edited/motion-graph-ed quite a few videos as well.
Credits: Design, Motion Graphics, Video Editing Agency:roundhouse | View Site
For adidas, my work spans across multiple media. I've produced and edited many short videos for the web and their internal sales/product meetings. I've also done quite a bit of Cinema 4D work for in-store displays.
I didn't create the 3D model for the adizero Rush shoe in the video/stills above, but I re-textured and animated it. I did create the led light strips in the background and cloned them with Mograph.
Credits: Design, Art Direction, Motion Graphics, 3D Modeling and Animation (C4D) Agency:roundhouse
The Guild is an award-winning independent sitcom web series about a group of online gamers starring Felicia Day. To coincide with the premiere of the show’s fifth season, we provided a relaunch of its website, watchtheguild.com, including a complete design refresh that incorporated the logo from the show.
The Guild also has a comic book series, and for the site redesign, I updated their website with the new logo from the comics. They wanted the site to be clean and simple, but I also wanted to convey the dungeons and dragons/world of warcraft campy-ness of the show, so I created a sword/shield element as a little illustrative element throughout.
The site won 'Best Website Design' from the International Academy of Web Television http://iawtv.org/
Mideastyouth.org, crowdvoice.org, and kurdishrights.org are a network of sites doing good work spreading awareness for various human rights issues in the middle east.
Major Nelson is an active blogger and representative of Xbox Live. For his refresh we focused on empowering him to be able to communicate breaking gaming news to his devoted audience.
The background image is interchangeable, in addition to the feature section of the site, made very simple by the roundhouse dev team, through some custom Wordpress mods. I made two designs for him, and he picked the bare bones simple version, but I still like the 'core' one I created above.
roundhouse was tasked to completely redesign the Widmer Brothers interactive experience. My role was primary designer on the project, and worked with an art director and photographer for most of the assets. We tried to tie together the new site with their new packaging and incorporate fresh HTML5 ideas to help breathe digital life into the brand. One of the main things I'm proud of on this site is the ability to filter beer color/abv with a slider. It was an idea I had early on that I was lucky enough to see to fruition with our talented developers.
Credits: wireframing, design, video editing, photo re-touching
Agency: roundhouse | View Site
The Mix Master microsite was grueling and rewarding. We put this whole thing together in about a month. For my part I handled the video/audio editing and motion graphics on the feature videos.
Skullcandy wanted to promote a relationship between their aviator headphones and a few famous basketball players, such as Derrick Rose, and Kevin Durant. We created a simple page showcasing premium photography and stats/info about the players, with a link to purchase aviator headphones.
I designed an e-commerce site for video games, delivered in the browser. It never launched, and InstantAction.com ended up being discontinued by Interactive Corp, the primary source of funding. I had to give a lot of thought towards expandability, as the site was supposed to support thousands of games.
I also gave the homepage a facelift, designed a couple satellite pages for iPhone games (MarbleBlast and Flipt), countless avatars, flash banner advertisements, and a UI re-design for the game Fallen Empire: Legions.
The Secret of Monkey Island: SE by LucasArts was the first game to use IA's embed tech; the first embed-able video game ever.
Credits: UI Design, Icon/Logo Design, Motion Graphics, Flash Banners Build/Game Integration: Garage Games Dev Team
Playlegions.com was my first site design for Garage Games (currently dubbed InstantAction). It was a satellite site for the game, intended as a transition from InstantAction.com, to its own domain. This version of the site only included time trials, so we made the design rather simple.
The time trials were also ported over to Facebook as an application. I participated in a great deal of planning with wireframes and A/B testing, creating mocks for each instance of the second version of the site.
Credits:Visual/Logo Design, After Effects/Flash/Maya work Build/Game Integration: Garage Games Dev Team