Nathan Waddington is an interaction designer, writer, photographer and computer wonk. He is proud of his standing as a Jack of all trades. His primary design focus is on user interaction, how people use things. He has spent time in the Graduate School of Interactive Arts and Technology at Simon Fraser University, and received a Bachelor's degree from the same program. During his graduate studies he was primarily interested in everyday design and appropriation (looking at how people who are not trained designers work with mundane objects and appropriate these things to better suit their needs). Prior to his university studies he spent five years as a programmer specializing in embedded systems. His experience with embedded systems (small devices, usually lacking an operating system) has lead him to do a lot of projects designing physical, tangible, and mobile devices.
For more information about Nathan and his experience, take a look at his LinkedIn page
, or you can email him at firstname.lastname@example.org
, he'd be happy to hear from you.
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is a participatory media installation that explores crowd collaboration in the context of navigation. Participants are conceptually miniaturized and placed inside the gondola of a remote controlled blimp. Through ludic activities, where interaction is motivated by curiously and exploration instead of from external defined tasks, the project creates a sense of play.
Participants, or pilots, steer the blimp by shifting their collective center of gravity, which in turn "tilts" the blimp in the appropriate direction.
Press for weBLIMP
: Crowd-controlled airship to fly at Winter Games
: The Tech of the 2010 Olympic Winter Games
ShawTV - (Television Interview)
: WeBlimp: Remote controlled blimp reacts to crowd response
: Flying the WeBlimp, a crowd controlled flying airship
: weblimp crowd-controlled remote airship: oh the humanity!
During his undergraduate studies, Nathan had the opportunity to work with a team in partnership with Jason Boileau on the CATGames Project at Simon Fraser University.
The goal was to design the user interface for a system which allowed for rapid prototyping of games using tangible elements. The wireframes were the basis of a system
Provided here are the project reports for the various stages of the project, and demonstrate wire framing iterations, paper prototyping, interviewing, and interaction design prototyping.
Nathan worked as a research assistant for Jason Boileau's TangiPlay project. "Tangible electronic games are in their infancy of development and there is no prototyping tool appropriate for this field. However, we have developed a proof-of-concept project intended to explore this niche. TangiPlay is a prototyping environment designed for game designers to create tangible electronic games. It consists of tangible tokens, an interactive surface and a user interface tying the whole project together. A user interacts on top of the interactive surface with the physical tokens and receives immediate feedback through the graphical display on the interactive surface."
Nathan's role in this project included building a set of dice that sensed its acceleration, orientation, and speed, and communicated these back to the controlling system. The dice also took commands sent from the controlling system to change the lighting pattern displayed.