Jungle Junction


This Work has been one of the most intresting I've ever had. Not because the technical complexity, in fact it was not complex at all, the problem was that there was a lot of work, and needed to be done quickly. The intresting part was that I moved from an other country to work in it, the experience has been fantastic!
I meet a lot of nice people, very talented too, have learned a lot just by spending some time with them. I am very thankful for have met all this people.
The Show Jungle Junction is for preschooler kids and it is broadcasted in Disney Junior channel.

In the upper scene, not only rendered it, I modeled and textured the rocket too!, was a nice model, had to be very careful with the door size, since they were doing to wear rounded helmets, was tricky but it worked good.

The image below is from the final footage from episode called Pumpkin King, just before sound edit. Was composed by Jonathan Khlar, an amazing compositor from whom I have learned a lot.


® Disney / Spider-Eye Studios


The images below are the most commonly used passes for the show, difuse, depth, pumpkin difuse, pumpkin matte, shadow, foreground and background. The Background was rendered in full daylight, and made it into night latter on compositting.


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® Disney / Spider-Eye Studios


The Scene files were always seprated acording to render passes, some scenes were quite simple to achive, while others were more complex; I have to say that the most tricky scenes were always the backgrounds. Ocaccionally we did have to go back to XSI scenes to get some motion from some controller in order to create some scene assets, like in this case we needed a control motion for the pumpkin on a string.


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The next fragment is from Boby's hat episode.
This was a straight forwad episode with no to many complications, in order to keep the reflexions to show exatly what we wanted we had to cheat them, I used a Camera to simulate the reflexion and then project that image over the surface, like in this case the hat´s star.

® Disney / Spider-Eye Studios


The next fragment is from Zooter´s blankie episode, here we got a few more passes, very much like the jumping pumpking episode, we got some matte, headlights and difuse passes in adition to normal passes (foreground, background, depth, and sadow were the every day work) But also was some what straight forward. I found in youtube a segment of the episode, here is the link.

® Disney / Spider-Eye Studios



This scene with the mirrors was a bit tricky, i used a uv projection camera to have control of the reflections. I wanted the reflections to be as realistically as possible, but if we were using a real reflection would be simply impossible. so i used the UV camera tick. Basicaly your camera is project from UV coordinates in the mirror, the good of this is that you can have some rotation freedom to adjust where the "mirror" is looking. And Since is using a UV plane to calculate the image you just need to render this reflection seccuence and apply it to the mirror texture, this gave some fantastic results with control on the reflection angles.