Showreels
Showreel 2013 (720P)
My graduation Demoreel 2013.
Shot Breakdown:
Shot1: Kui-The Advent of Gods, Compositing with 3D Multi-Passes and use camera projection to be the shot background, Color correction, also I created the character model.
Shot2: Kui-The Advent of Gods, Compositing with greenscreen footage and FX fluid, I did greenscreen keying, matchmoving, FX compositing (RGB re-light and Custom Effect tool), Color correction, CGI rendering.
Shot3: Kui-The Advent of Gods, Compositing with 3D Multi-Passes and FX Large scale smoke, I did re-organized smoke passes, RGB re-light smoke, 3D compositing in NUKE, Color correction, Fx snow making.
Shot4: Kui-The Advent of Gods, Compositing with Houdini Tornado, Mattepainting projection and greenscreen live footage, I did FX tornado RGB re-light, custom thunder tool, 3d projection to be background, FX snow making, greenscreen keying, color correction.
Shot5: The fifth horseman, Green arm removal, I did the wound patch in Nuke, and use camera tracking in nuke, re-position the patch in 3D viewer.
Shot6: The fifth horseman, Green arm removal, I did the door patch in Nuke, and use camera tracking in nuke, re-position the patch in 3D viewer.
Shot7: Smoke and Mirrors, Re-Paint bird lips, Matchmoving, and lips-sync animation.
Shot8: Storm in Sight2, I did Matchmoving, CGI lighting, 3D Multi- Passes rendering and Compositing.
Shot9: Storm in Sight2, I did Matchmoving, CGI lightiing, 3D Multi- Passes rendering and Compositing.
Reel of Motion Graphic 2012
My graduation Demoreel 2013.
Shot Breakdown:
Shot1: Kui-The Advent of Gods, Compositing with 3D Multi-Passes and use camera projection to be the shot background, Color correction, also I created the character model.
Shot2: Kui-The Advent of Gods, Compositing with greenscreen footage and FX fluid, I did greenscreen keying, matchmoving, FX compositing (RGB re-light and Custom Effect tool), Color correction, CGI rendering.
Shot3: Kui-The Advent of Gods, Compositing with 3D Multi-Passes and FX Large scale smoke, I did re-organized smoke passes, RGB re-light smoke, 3D compositing in NUKE, Color correction, Fx snow making.
Shot4: Kui-The Advent of Gods, Compositing with Houdini Tornado, Mattepainting projection and greenscreen live footage, I did FX tornado RGB re-light, custom thunder tool, 3d projection to be background, FX snow making, greenscreen keying, color correction.
Shot5: The fifth horseman, Green arm removal, I did the wound patch in Nuke, and use camera tracking in nuke, re-position the patch in 3D viewer.
Shot6: The fifth horseman, Green arm removal, I did the door patch in Nuke, and use camera tracking in nuke, re-position the patch in 3D viewer.
Shot7: Smoke and Mirrors, Re-Paint bird lips, Matchmoving, and lips-sync animation.
Shot8: Storm in Sight2, I did Matchmoving, CGI lighting, 3D Multi- Passes rendering and Compositing.
Shot9: Storm in Sight2, I did Matchmoving, CGI lightiing, 3D Multi- Passes rendering and Compositing.
Reel of Motion Graphic 2012









