Breaking Point
For my final year project I did a study on human destructive behaviour and why we enjoy breaking things. The main outcome of this project was the Smashing Booth.

Using an open shutter, sound sensor and external flash, the Smashing Booth accurately photographs something smashing on impact!


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Breaking Point: Smashing Booth from Henrietta Jadin on Vimeo.



Exhibitions:

Film shown at Designersblock 2012

Goldsmiths BA Design degree show MICHAEL in Shoreditch, London
(see press coverage)

New Designers 2012

Cyber Duck (award winning digital design agency) - entertained the guests and received a certificate at their Duckies Award Ceremony





Development


I noticed that satisfaction can often be derived by being destructive. That single self-indulgent moment of destroying something just because it feels good. But why can such a negative act be so satisfying?

Breaking Confessions from Henrietta Jadin on Vimeo.






This project explores human destructiveness by experimenting with breaking as a source of satisfaction and release. Ingrained behaviours help ensure that, most of the time, we navigate through our lives trying not to damage anything. Could allowing people to express this human trait by destroying things in a controlled environment provide them with a positive and useful experience – one that actually reduces the capacity for and the “need” to express our human violence in far more destructive ways?





Crockery Smashing Workshop from Henrietta Jadin on Vimeo.



The work is focused on enhancing certain aspects of premeditated breaking – such as amplifying the sound or allowing close proximity to the smash – in order to heighten the experience rather than the subsequent damage.





Sound Amplifier from Henrietta Jadin on Vimeo.



I discovered that we have an innate desire to simply have and effect on something "to move something, to make a dent". Smashing an object gives us a release, an adrenaline rush, a little thrill in an unsatisfying day. Many also love images of destruction, maybe because it's difficult to capture (with a camera and the naked eye) as a smash or explosion is over in an instant. I developed the Smashing Booth to create a physical experience, but that also instantly captured the smash and created a beautiful image. By making a deliberate tool with a pleasurable outcome (not just a broken glass) it aims to remove the negative association with the act.

Here are some images of the Smashing Booth development. To view my online "sketchbook" please visit my blog.

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