This page is the “Personal Network.” It displays work from the websites a member is following, in the order it was published. It also provides a way to engage in dialogue about the work in the form of “Cargo Comments.”
The “Projects/Images” toggle provides access to an Image Gallery, offering an alternate way of browsing websites in the Personal Network.
The small thumbnails on the top of this page are a random sampling of websites in a member’s Network.
The Story Dean Monsternelli of the Evil Technology Center has captured Jesse Schell during the Building Virtual World's show! Luckily Clifford Secord III, an...
The Story Using his latest invention (the Great Space Airship), Sir Maximillian Wigglebottom will be the first person to reach the moon. But his rival inventor,...
The Story Boy has a crush on girl. Girl is conflicted. Music Video + Credits (04:33) The Backstory Song: Wet & Rusting Artist: Menomena Album: Friend and Foe...
Laugh Out Loud Theater Intros I designed these video intros for each improv game at Laugh Out Loud Theater. Laugh Out Loud College Promo I performed in this...
The Story Archival Video (3:00) Sponsored by Microsoft and in development at Carnegie Mellon University’s Entertainment Technology Center, All In is a proof of...
The Story Archival Video (03:00) Sponsored by Iminin Technologies and the Entertainment Technology Center, the i3 team created a two story exhibit which showcased...
The Story The theme of our TEDxUniPittsburgh event was EXPERIENCE. The afternoon was divided into three sections: NEW Experiences DESIGNING Experiences HAVING...
Congratulations to the Extreme Makeover: Fairytale Edition team. Our 2 minute animated segment, created for an episode of Extreme Makeover: Home Edition, has been...
I was an intern Game Designer at Schell Games during the summer of 2010. Unfortunately I can't write about the specific projects on which I worked. Schell Games is...
This is a transcript of the original talk given at the 2012 Game Developer's Conference. Click here to view the original recorded talk (GDCVault Access required). ...
"Fresh-Ground Coffee" illustration for my friend Matt's ebook! Check it out here! "Soft, Green Grass " illustration for my friend Matt's ebook! Check it out...
Feather Park Role: Artist I created the birds, backgrounds, trees, and user interface elements. Feather Park is a game I worked on in the summer of 2011. Our...
Friends On Play, www.friendsonplay.com, is a biweekly podcast where a group of friends and I get together to have thoughtful discussions regarding games, play,...
A gallery exhibition featuring designer and environmentalist Bruce Mau. Created to unify man with nature, pair technologies with the environment, and ignite a...
Amidst a troubling economy, this concept 2009 annual report for book-selling giant Barnes and Noble reaffirms the company’s connection with real, hard-working...
Each year, thousands of spirited individuals travel to Bunol, Spain to take part in Tomatina, a city-wide tomato food fight. As a pseudo “call to arms”, these...
Disguised in plastic beer bottles, BARK lotion provides “real men” with a way to care for their skin without sacrificing their masculinity. Divided by season,...
DÜM is a floor-projection dance game where the user, equipped with IR-LED shoes, dances in time with the beat. DÜM is meant to be played by a naive user. Its...
Roleplay VS. Realplay maps the identities of real-world persons who roleplay through the online computer game “World of Warcraft”. A single piece of...
Building Virtual Worlds is first year class at the ETC in which you are on a team consisting of a 2d artist, 3d artist, programmer, and sound designer, and you...
"Journey" is a romantic adventure game for the PS3. I served as both a Designer & Producer. And here is a test-graphic I designed for a potential Kill Screen...
Some work I did on two games developed by the Carnegie Mellon Computer Graphics Lab. EteRNA (link to game website) is an RNA folding game developed by Carnegie...
In the summer of 2010, I was fortunate to work as a design intern at The Stupid Fun Club --- think-tank of legendary designer and personal hero, Will Wright....
I was fortunate to work with some fabulous game researchers (Seann Dikkers, Eric Zimmerman, Kurt Squire, Constance Steinkuehler, and Drew Davidson) while...
Designed as a graduate student concept pitch to a board of veteran game developers (Brian Reynolds, Bob Bates, Tim Train, & Amy Kalson), Treasure! is a highly...
Play the Alpha Build WAY - IndieCade 2011 Celebration Trailer from Chris Bell on Vimeo. Current Status: Updating Alpha for festivals (ie. IndieCade 2011, Akron...
Role: Art Lead Concept Art, Production Design, some Modeling, Texturing, Lighting Collectible from StoveGhost Studio on Vimeo. _______________ Furniture...
I participated in the The Sketchbook Project 2011 in my spare time. Below are are scans of my sketchbook, inspired by my theme of "Beneath the Surface" All are...
A group of my classmates and I worked on an animation for the television show Extreme Makeover: Home Edition, which aired on October 24, 2010 on ABC. Here is the...
My fall semester 2010 project at the ETC. We are creating an online virtual spy school - my primary responsibilities will be to illustrate the school and...
An Avatar: The Last Airbender inspired blanket. Because I figure if you have an all-consuming, unnatural obsession that pretty much takes over your life with...
This class combines the traditional notions of a film course – how to use visual language – with the emerging notions of how interactivity changes the way we...
I was commissioned to do illustrations for a how-to guide on making proddy flowers and leaves. This guide was written by Nan Loncharich, illustrated and formatted...
Ripple Effect: (n) a spreading chain reaction caused by a single event, e.g., a raindrop, a puddle, a flood, a broken levee, a drowned city, a rebirth, an idea, a...
With argyle as a prevailing theme, this rebranding of Louisville, Kentucky promotes the city’s classic beauty. The business card is modeled after the ticket-stubs...