An investigative study of the fear of the
comfort zone,resulting in the introduction of
play in the creative practice.

This project is about leaving the comfort zone
with the use of play and the experimental
design process to change designers' mindsets
and conquer their fears.

The project was carried out by using myself as
the case study and going through the many
different experiments.

Here's a bit about myself :

I am a very digital graphic designer who mostly
uses vectors to create my designs.

I hardly ever touch crafts or projects which
require hands on but I decided to give it a shot
and play.

My definition of "play" is to experiment. I want to
see what the end product is when I do achieve it
as I am unable to visualize it unlike my digital works.