DESTINATION : PLAY
| DESTINATION : PLAY An investigative study of the fear of the comfort zone,resulting in the introduction of play in the creative practice. This project is about leaving the comfort zone with the use of play and the experimental design process to change designers' mindsets and conquer their fears. The project was carried out by using myself as the case study and going through the many different experiments. | ••• Here's a bit about myself : I am a very digital graphic designer who mostly uses vectors to create my designs. I hardly ever touch crafts or projects which require hands on but I decided to give it a shot and play. My definition of "play" is to experiment. I want to see what the end product is when I do achieve it as I am unable to visualize it unlike my digital works. |







