\"Fortress\"
Developer/Publisher: GRIN 2009 (Cancelled)
Platforms: Xbox 360/PS3/PC
Role: Lead Character Artist

“Fortress” was the last project I was involved in at GRIN, and it was a game with an epic scale both in story and production values. It was cancelled after a few months into preproduction and our time spent on it was very brief although I feel it showed much promise.

I worked closely with the concept artists and Art Director during this project creating 3D concepts of weapons, enemy characters and monsters and also one of the game’s bosses.

The main enemy faction invades from the sea and their culture is most closely reflected by the vikings. They also seem to be very influenced by the sea and it's creatures. Their decorations upon their armor and weapons are of waves, fishes, octopuses and other sea monsters.

Giant

The giants carried several weapons such as huge stone axes and gigantic chain weapons. One of the more unique weapons designed was this club that had living and burning creatures attached to it. The creatures shrieks out and burns everything around it when the club is swung.

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"Living Weapon"

The giants carried several weapons such as huge stone axes and gigantic chain weapons. One of the more unique weapons designed was this club that had living and burning creatures attached to it. The creatures shrieks out and burns everything around it when the club is swung.

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"Boss Creature Mockup"


This huge creature was a very early mockup of one of the game's bosses. At first one of the arms would attack the player from beneath the ground and the player would think that the enemy is some kind of snake monster. As more arms would emerge the situation would become worse and finally the boss would rip up the wall to reveal it's gigantic gaping mouth and start to eat the unfortunate ones caught in the arms.

One of the suggestions to take down this monster was that the player would be required to mount up and ride close to the seaweed hanging from the back of the creature to jump and climb atop it. Up there the paler would drop bombs into the many holes the creature had upon it's back while fighting of the creatures that are in fact living inside this huge beast.



Here are some of these inside the game engine as early mock ups to test proportions and scale.

Ingame Tests