A Selection of 3D modelling & rendering, both professional and personal.

N.B. IF PAGE DOESNT DISPLAY CORRECTLY AND THE IMAGES APPEAR TO BE OVERLAPPING PLEASE REFRESH AND TRY AGAIN

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THREE TOOTING
CLIENT : THREE & FUTURAMA
3D visual of a modular live bay designed to fit in narrow Three stores that would become too crowded with the current furniture range. This is a render of the Tooting store using the live bay down the left hand wall to display phones.

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PORTAL TURRET
CLIENT : PERSONAL
I wanted to have a go at creating something from a video game in 3DSmax, I chose to create the much loved turret from the game portal.

I found loads of reference images online and set about making a basic drawing of all sides as a modelling guide.

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I used planes, surface modelling, shell, turbo smooth and symmetry in 3DSmax to create the basic shape according to my guide. Some of the internal components I made up as I couldn't find reference images.

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I then created a basic portal test chamber with a couple of elements from the game to add character. I then rendered the turret and did some post work in PS.

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JILL AND BEANIE - URBAN DECAY SCENE TEST
CLIENT : PERSONAL
I wanted to make a urban decay scene that I could use to render products in. I set about making a few maps from stock images and composted them together to create the wall and the floor scene. I then modeled some basic furniture, the Jill chair and the Beanie foot rest as items to populate and test the scene. I did a basic render of this and then did some post work in Photoshop to create the finished result. I wanted to keep a very monochrome palette with this one and I think it works quite well.

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BCN STOOL - WOOD
CLIENT : PERSONAL
I saw this stool design here and as I liked the design I thought it would be a relatively quick and easy model and render to undertake. I modelled the stool up quickly in 3DSMax using the images for reference, I then added the materials and rendered, there was very little post work done in photoshop, just a bit of sharpening and level adjustment. This was a relatively quick project that only took about 3 hours to complete.

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KITCHEN DESIGN
CLIENT : FRIEND
A friend asked me to do design and create a basic render of a new kitchen design as they wanted to get a feel of how it could look.

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Guéridon Bas Coffee Table
CLIENT : PERSONAL
Experimenting with modelling, mapping, lighting and post work. table design from here

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FREDERICK ARMCHAIR
CLIENT : PERSONAL
Experimenting with modelling, lighting and post work. chair design from here

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EAMES SOFA
CLIENT : PERSONAL
Experimenting with mapping and modelling of cushions and the material on the leather sofa. Original design from here

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137 MINIMAL LIGHT CHAIRS
CLIENT : PERSONAL
Experimenting with mapping to try and create seams in material and to make a detailed chair that I can render from up close. For use in a later project. chair design from here

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MAGAZINE PILE
CLIENT : PERSONAL
Experimenting with mapping to make a realistic pile of magazines to be used in a later piece

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PERFUME SHOP VISUALS
CLIENT : THE PERFUME SHOP & FUTURAMA

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LEVEL DESK
CLIENT : PERSONAL
Rendering of a Level desk designed by Gabriel Teixido,
Desk modelled in 3DS Max and rendered with Vray. NOTE - I did not design this desk just modelled and rendered it as I liked the design.

Render of Level - back, Level by Gabriel Teixido - render based on the original design found here http://design-milk.com/level-by-gabriel-teixido-for-ag-land-14/?utm_source=feedburner&utm_medium=Google Reader&utm_campaign=Feed%3A design-milk %28Design Milk%29&utm_content=Google Reader

Render of Level - front, Level by Gabriel Teixido - render based on the original design found here http://design-milk.com/level-by-gabriel-teixido-for-ag-land-14/?utm_source=feedburner&utm_medium=Google Reader&utm_campaign=Feed%3A design-milk %28Design Milk%29&utm_content=Google Reader

Render of Level - front

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COEN LAMP BY BOTTCHER + HENSSLER
CLIENT : PERSONAL
A simple 3D render of a Coen lamp by designers Boettcher & Henssler. Experimenting with light reflections on annodised aluminum.

basic 3d rendering of a coen lamp, http://www.boettcher-henssler.de/projects_de.html
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ORGANIC CHAIR & FOOTREST
CLIENT : PERSONAL
Rendering of an organic seat and accompanying footstool design found on the internet, rendered with wooden composite board, solid wood and concrete to test out different materials and effects. Object modelled in 3DS Max and rendered with Vray. NOTE - I did not design this chair just modelled and rendered it as I liked the design.

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LAMPSHADES
CLIENT: PERSONAL
Experementation with lighting effects, gloss materials and reflections.
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RENAULT FLOORPLANS
CLIENT : FUTURAMA & RENAULT
Tasked with coming up with a quick and effective way to show how new Renault showrooms would look when the new brand was applied.

Tahiti
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Kearys
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FENDER TELECASTER
CLIENT : PERSONAL
Modelled in Solidworks rendered in 3DS Max with Vray

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CATERHAM 7
CLIENT : PERSONAL
Work in progress of a Caterham 7

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EXTERNAL ARCHITECTURAL RENDERING
CLIENT : PERSONAL
3DS Max and Vray
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WEBROOM
CLIENT : FOYSAL MIAH
Floorplan of a new Internet cafe.
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GARAGE DOOR
CLIENT : PERSONAL
Mapping and texturing test
3DS Max and Vray
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Basic clay model without textures.
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XBOX 360
CLIENT : PERSONAL
Modelled in solidworks and rendered in 3DS Max with vray
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COFFEE TABLE
CLIENT : HSBC
Conceptual coffee table designed to go in the HSBC staff rooms, unfortuantely the design was not used as they felt it "looked too expensive for a staff room"
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INTERNAL ARCHITECTURAL RENDERING
CLIENT : PERSONAL
Raw render and post photoshop render.

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B&O STEREO
CLIENT : PERSONAL
Modelled in solidworks and rendered in 3DS Max with vray
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FUTURAMA OFFICE REDESIGN
CLIENT : FUTURAMA
Floorplan of a new office design and layout, unfortunately this project didn't get further than this stage.
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DOF TEST
CLIENT : PERSONAL
Experimenting with depth of field in 3DS Max
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IPOD CLASSIC
CLIENT : PERSONAL
Modelled in solidworks and rendered in 3DS Max with vray
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OLD WALL
CLIENT: PERSONAL
Experimentation with texturing and mapping



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STAFF LOUNGE
CLIENT: HSBC/FUTURAMA
Design for a new staff room for HSBC banks.

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